spasm v0.2.0-beta.8 (2020-09-12T08:27:15Z)
Dub
Repo
Buffer
game
audio
Undocumented in source.
nothrow @
safe
struct
Buffer {
nothrow
float
[]
left
;
nothrow
float
[]
right
;
}
Members
Variables
left
float
[]
left
;
Undocumented in source.
right
float
[]
right
;
Undocumented in source.
Meta
Source
See Implementation
game
audio
aliases
WaveForm
functions
applyDelay
audioBufferGetChannelData
audioBufferSourceNodeBuffer
audioBufferSourceNodeConnect
audioBufferSourceNodeLoopSet
audioBufferSourceNodeStart
baseAudioContextCreateBuffer
baseAudioContextCreateBufferSource
baseAudioContextDestination
connect
createAudioBuffer
createBuffer
createBufferSource
createSfx
createSoundPlayer
float32ArraySet
generateBuffer
getAudioBuffer
getChannelData
getnotefreq
newAudioContext
osc_saw
osc_sin
osc_square
osc_tri
set
start
windowNewAudioContext
manifest constants
MAX_TIME
WAVE_SPS
static variables
explodeFx
gSoundPlayer
hitFx
shootFx
terminalFx
structs
AudioBuffer
AudioBufferSourceNode
AudioContext
AudioDestinationNode
BaseAudioContext
Buffer
Float32Array
Instrument
SoundPlayer