1 module spasm.webgl.constants; 2 3 nothrow: 4 @safe: 5 6 enum : ubyte { 7 GL_FALSE = 0, 8 GL_TRUE = 1, 9 } 10 11 enum : uint { 12 GL_DEPTH_BUFFER_BIT = 0x00000100, 13 GL_STENCIL_BUFFER_BIT = 0x00000400, 14 GL_COLOR_BUFFER_BIT = 0x00004000, 15 GL_POINTS = 0x0000, 16 GL_LINES = 0x0001, 17 GL_LINE_LOOP = 0x0002, 18 GL_LINE_STRIP = 0x0003, 19 GL_TRIANGLES = 0x0004, 20 GL_TRIANGLE_STRIP = 0x0005, 21 GL_TRIANGLE_FAN = 0x0006, 22 GL_ZERO = 0, 23 GL_ONE = 1, 24 GL_SRC_COLOR = 0x0300, 25 GL_ONE_MINUS_SRC_COLOR = 0x0301, 26 GL_SRC_ALPHA = 0x0302, 27 GL_ONE_MINUS_SRC_ALPHA = 0x0303, 28 GL_DST_ALPHA = 0x0304, 29 GL_ONE_MINUS_DST_ALPHA = 0x0305, 30 GL_DST_COLOR = 0x0306, 31 GL_ONE_MINUS_DST_COLOR = 0x0307, 32 GL_SRC_ALPHA_SATURATE = 0x0308, 33 GL_FUNC_ADD = 0x8006, 34 GL_BLEND_EQUATION = 0x8009, 35 GL_BLEND_EQUATION_RGB = 0x8009, 36 GL_BLEND_EQUATION_ALPHA = 0x883D, 37 GL_FUNC_SUBTRACT = 0x800A, 38 GL_FUNC_REVERSE_SUBTRACT = 0x800B, 39 GL_BLEND_DST_RGB = 0x80C8, 40 GL_BLEND_SRC_RGB = 0x80C9, 41 GL_BLEND_DST_ALPHA = 0x80CA, 42 GL_BLEND_SRC_ALPHA = 0x80CB, 43 GL_CONSTANT_COLOR = 0x8001, 44 GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, 45 GL_CONSTANT_ALPHA = 0x8003, 46 GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, 47 GL_BLEND_COLOR = 0x8005, 48 GL_ARRAY_BUFFER = 0x8892, 49 GL_ELEMENT_ARRAY_BUFFER = 0x8893, 50 GL_ARRAY_BUFFER_BINDING = 0x8894, 51 GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, 52 GL_STREAM_DRAW = 0x88E0, 53 GL_STATIC_DRAW = 0x88E4, 54 GL_DYNAMIC_DRAW = 0x88E8, 55 GL_BUFFER_SIZE = 0x8764, 56 GL_BUFFER_USAGE = 0x8765, 57 GL_CURRENT_VERTEX_ATTRIB = 0x8626, 58 GL_FRONT = 0x0404, 59 GL_BACK = 0x0405, 60 GL_FRONT_AND_BACK = 0x0408, 61 GL_TEXTURE_2D = 0x0DE1, 62 GL_CULL_FACE = 0x0B44, 63 GL_BLEND = 0x0BE2, 64 GL_DITHER = 0x0BD0, 65 GL_STENCIL_TEST = 0x0B90, 66 GL_DEPTH_TEST = 0x0B71, 67 GL_SCISSOR_TEST = 0x0C11, 68 GL_POLYGON_OFFSET_FILL = 0x8037, 69 GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E, 70 GL_SAMPLE_COVERAGE = 0x80A0, 71 GL_NO_ERROR = 0, 72 GL_INVALID_ENUM = 0x0500, 73 GL_INVALID_VALUE = 0x0501, 74 GL_INVALID_OPERATION = 0x0502, 75 GL_OUT_OF_MEMORY = 0x0505, 76 GL_CW = 0x0900, 77 GL_CCW = 0x0901, 78 GL_LINE_WIDTH = 0x0B21, 79 GL_ALIASED_POINT_SIZE_RANGE = 0x846D, 80 GL_ALIASED_LINE_WIDTH_RANGE = 0x846E, 81 GL_CULL_FACE_MODE = 0x0B45, 82 GL_FRONT_FACE = 0x0B46, 83 GL_DEPTH_RANGE = 0x0B70, 84 GL_DEPTH_WRITEMASK = 0x0B72, 85 GL_DEPTH_CLEAR_VALUE = 0x0B73, 86 GL_DEPTH_FUNC = 0x0B74, 87 GL_STENCIL_CLEAR_VALUE = 0x0B91, 88 GL_STENCIL_FUNC = 0x0B92, 89 GL_STENCIL_FAIL = 0x0B94, 90 GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, 91 GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, 92 GL_STENCIL_REF = 0x0B97, 93 GL_STENCIL_VALUE_MASK = 0x0B93, 94 GL_STENCIL_WRITEMASK = 0x0B98, 95 GL_STENCIL_BACK_FUNC = 0x8800, 96 GL_STENCIL_BACK_FAIL = 0x8801, 97 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, 98 GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, 99 GL_STENCIL_BACK_REF = 0x8CA3, 100 GL_STENCIL_BACK_VALUE_MASK = 0x8CA4, 101 GL_STENCIL_BACK_WRITEMASK = 0x8CA5, 102 GL_VIEWPORT = 0x0BA2, 103 GL_SCISSOR_BOX = 0x0C10, 104 GL_COLOR_CLEAR_VALUE = 0x0C22, 105 GL_COLOR_WRITEMASK = 0x0C23, 106 GL_UNPACK_ALIGNMENT = 0x0CF5, 107 GL_PACK_ALIGNMENT = 0x0D05, 108 GL_MAX_TEXTURE_SIZE = 0x0D33, 109 GL_MAX_VIEWPORT_DIMS = 0x0D3A, 110 GL_SUBPIXEL_BITS = 0x0D50, 111 GL_RED_BITS = 0x0D52, 112 GL_GREEN_BITS = 0x0D53, 113 GL_BLUE_BITS = 0x0D54, 114 GL_ALPHA_BITS = 0x0D55, 115 GL_DEPTH_BITS = 0x0D56, 116 GL_STENCIL_BITS = 0x0D57, 117 GL_POLYGON_OFFSET_UNITS = 0x2A00, 118 GL_POLYGON_OFFSET_FACTOR = 0x8038, 119 GL_TEXTURE_BINDING_2D = 0x8069, 120 GL_SAMPLE_BUFFERS = 0x80A8, 121 GL_SAMPLES = 0x80A9, 122 GL_SAMPLE_COVERAGE_VALUE = 0x80AA, 123 GL_SAMPLE_COVERAGE_INVERT = 0x80AB, 124 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, 125 GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3, 126 GL_DONT_CARE = 0x1100, 127 GL_FASTEST = 0x1101, 128 GL_NICEST = 0x1102, 129 GL_GENERATE_MIPMAP_HINT = 0x8192, 130 GL_BYTE = 0x1400, 131 GL_UNSIGNED_BYTE = 0x1401, 132 GL_SHORT = 0x1402, 133 GL_UNSIGNED_SHORT = 0x1403, 134 GL_INT = 0x1404, 135 GL_UNSIGNED_INT = 0x1405, 136 GL_FLOAT = 0x1406, 137 GL_FIXED = 0x140C, 138 GL_DEPTH_COMPONENT = 0x1902, 139 GL_ALPHA = 0x1906, 140 GL_RGB = 0x1907, 141 GL_RGBA = 0x1908, 142 GL_LUMINANCE = 0x1909, 143 GL_LUMINANCE_ALPHA = 0x190A, 144 GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, 145 GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, 146 GL_UNSIGNED_SHORT_5_6_5 = 0x8363, 147 GL_FRAGMENT_SHADER = 0x8B30, 148 GL_VERTEX_SHADER = 0x8B31, 149 GL_MAX_VERTEX_ATTRIBS = 0x8869, 150 GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, 151 GL_MAX_VARYING_VECTORS = 0x8DFC, 152 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, 153 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, 154 GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872, 155 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, 156 GL_SHADER_TYPE = 0x8B4F, 157 GL_DELETE_STATUS = 0x8B80, 158 GL_LINK_STATUS = 0x8B82, 159 GL_VALIDATE_STATUS = 0x8B83, 160 GL_ATTACHED_SHADERS = 0x8B85, 161 GL_ACTIVE_UNIFORMS = 0x8B86, 162 GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, 163 GL_ACTIVE_ATTRIBUTES = 0x8B89, 164 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, 165 GL_SHADING_LANGUAGE_VERSION = 0x8B8C, 166 GL_CURRENT_PROGRAM = 0x8B8D, 167 GL_NEVER = 0x0200, 168 GL_LESS = 0x0201, 169 GL_EQUAL = 0x0202, 170 GL_LEQUAL = 0x0203, 171 GL_GREATER = 0x0204, 172 GL_NOTEQUAL = 0x0205, 173 GL_GEQUAL = 0x0206, 174 GL_ALWAYS = 0x0207, 175 GL_KEEP = 0x1E00, 176 GL_REPLACE = 0x1E01, 177 GL_INCR = 0x1E02, 178 GL_DECR = 0x1E03, 179 GL_INVERT = 0x150A, 180 GL_INCR_WRAP = 0x8507, 181 GL_DECR_WRAP = 0x8508, 182 GL_VENDOR = 0x1F00, 183 GL_RENDERER = 0x1F01, 184 GL_VERSION = 0x1F02, 185 GL_EXTENSIONS = 0x1F03, 186 GL_NEAREST = 0x2600, 187 GL_LINEAR = 0x2601, 188 GL_NEAREST_MIPMAP_NEAREST = 0x2700, 189 GL_LINEAR_MIPMAP_NEAREST = 0x2701, 190 GL_NEAREST_MIPMAP_LINEAR = 0x2702, 191 GL_LINEAR_MIPMAP_LINEAR = 0x2703, 192 GL_TEXTURE_MAG_FILTER = 0x2800, 193 GL_TEXTURE_MIN_FILTER = 0x2801, 194 GL_TEXTURE_WRAP_S = 0x2802, 195 GL_TEXTURE_WRAP_T = 0x2803, 196 GL_TEXTURE = 0x1702, 197 GL_TEXTURE_CUBE_MAP = 0x8513, 198 GL_TEXTURE_BINDING_CUBE_MAP = 0x8514, 199 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, 200 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, 201 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, 202 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, 203 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, 204 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, 205 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, 206 GL_TEXTURE0 = 0x84C0, 207 GL_TEXTURE1 = 0x84C1, 208 GL_TEXTURE2 = 0x84C2, 209 GL_TEXTURE3 = 0x84C3, 210 GL_TEXTURE4 = 0x84C4, 211 GL_TEXTURE5 = 0x84C5, 212 GL_TEXTURE6 = 0x84C6, 213 GL_TEXTURE7 = 0x84C7, 214 GL_TEXTURE8 = 0x84C8, 215 GL_TEXTURE9 = 0x84C9, 216 GL_TEXTURE10 = 0x84CA, 217 GL_TEXTURE11 = 0x84CB, 218 GL_TEXTURE12 = 0x84CC, 219 GL_TEXTURE13 = 0x84CD, 220 GL_TEXTURE14 = 0x84CE, 221 GL_TEXTURE15 = 0x84CF, 222 GL_TEXTURE16 = 0x84D0, 223 GL_TEXTURE17 = 0x84D1, 224 GL_TEXTURE18 = 0x84D2, 225 GL_TEXTURE19 = 0x84D3, 226 GL_TEXTURE20 = 0x84D4, 227 GL_TEXTURE21 = 0x84D5, 228 GL_TEXTURE22 = 0x84D6, 229 GL_TEXTURE23 = 0x84D7, 230 GL_TEXTURE24 = 0x84D8, 231 GL_TEXTURE25 = 0x84D9, 232 GL_TEXTURE26 = 0x84DA, 233 GL_TEXTURE27 = 0x84DB, 234 GL_TEXTURE28 = 0x84DC, 235 GL_TEXTURE29 = 0x84DD, 236 GL_TEXTURE30 = 0x84DE, 237 GL_TEXTURE31 = 0x84DF, 238 GL_ACTIVE_TEXTURE = 0x84E0, 239 GL_REPEAT = 0x2901, 240 GL_CLAMP_TO_EDGE = 0x812F, 241 GL_MIRRORED_REPEAT = 0x8370, 242 GL_FLOAT_VEC2 = 0x8B50, 243 GL_FLOAT_VEC3 = 0x8B51, 244 GL_FLOAT_VEC4 = 0x8B52, 245 GL_INT_VEC2 = 0x8B53, 246 GL_INT_VEC3 = 0x8B54, 247 GL_INT_VEC4 = 0x8B55, 248 GL_BOOL = 0x8B56, 249 GL_BOOL_VEC2 = 0x8B57, 250 GL_BOOL_VEC3 = 0x8B58, 251 GL_BOOL_VEC4 = 0x8B59, 252 GL_FLOAT_MAT2 = 0x8B5A, 253 GL_FLOAT_MAT3 = 0x8B5B, 254 GL_FLOAT_MAT4 = 0x8B5C, 255 GL_SAMPLER_2D = 0x8B5E, 256 GL_SAMPLER_CUBE = 0x8B60, 257 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, 258 GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, 259 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, 260 GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, 261 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, 262 GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, 263 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, 264 GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, 265 GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B, 266 GL_COMPILE_STATUS = 0x8B81, 267 GL_INFO_LOG_LENGTH = 0x8B84, 268 GL_SHADER_SOURCE_LENGTH = 0x8B88, 269 GL_SHADER_COMPILER = 0x8DFA, 270 GL_SHADER_BINARY_FORMATS = 0x8DF8, 271 GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9, 272 GL_LOW_FLOAT = 0x8DF0, 273 GL_MEDIUM_FLOAT = 0x8DF1, 274 GL_HIGH_FLOAT = 0x8DF2, 275 GL_LOW_INT = 0x8DF3, 276 GL_MEDIUM_INT = 0x8DF4, 277 GL_HIGH_INT = 0x8DF5, 278 GL_FRAMEBUFFER = 0x8D40, 279 GL_RENDERBUFFER = 0x8D41, 280 GL_RGBA4 = 0x8056, 281 GL_RGB5_A1 = 0x8057, 282 GL_RGB565 = 0x8D62, 283 GL_DEPTH_COMPONENT16 = 0x81A5, 284 GL_STENCIL_INDEX8 = 0x8D48, 285 GL_RENDERBUFFER_WIDTH = 0x8D42, 286 GL_RENDERBUFFER_HEIGHT = 0x8D43, 287 GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, 288 GL_RENDERBUFFER_RED_SIZE = 0x8D50, 289 GL_RENDERBUFFER_GREEN_SIZE = 0x8D51, 290 GL_RENDERBUFFER_BLUE_SIZE = 0x8D52, 291 GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53, 292 GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54, 293 GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55, 294 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, 295 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, 296 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, 297 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, 298 GL_COLOR_ATTACHMENT0 = 0x8CE0, 299 GL_DEPTH_ATTACHMENT = 0x8D00, 300 GL_STENCIL_ATTACHMENT = 0x8D20, 301 GL_NONE = 0, 302 GL_FRAMEBUFFER_COMPLETE = 0x8CD5, 303 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, 304 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, 305 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9, 306 GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD, 307 GL_FRAMEBUFFER_BINDING = 0x8CA6, 308 GL_RENDERBUFFER_BINDING = 0x8CA7, 309 GL_MAX_RENDERBUFFER_SIZE = 0x84E8, 310 GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506, 311 }