module spasm.webgl.types; nothrow: @safe: struct __GLsync; alias GLbyte = byte; alias GLclampf = float; alias GLfixed = int; alias GLshort = short; alias GLushort = ushort; alias GLvoid = void; alias GLsync = __GLsync*; alias GLint64 = long; alias GLuint64 = ulong; alias GLenum = uint; alias GLuint = uint; alias GLchar = char; alias GLfloat = float; alias GLsizeiptr = ptrdiff_t; alias GLintptr = ptrdiff_t; alias GLbitfield = uint; alias GLint = int; alias GLboolean = ubyte; alias GLsizei = int; alias GLubyte = ubyte;