WebGL2RenderingContextBase_uniformMatrix4x2fv

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
extern (C) @safe nothrow
void
WebGL2RenderingContextBase_uniformMatrix4x2fv
(,
bool
,,
bool
,
scope ref Float32List
,
uint
,
uint
)

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