WebGLContextAttributes.preferLowPowerToHighPerformance

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void preferLowPowerToHighPerformance(bool preferLowPowerToHighPerformance)
    struct WebGLContextAttributes
    nothrow
    void
    preferLowPowerToHighPerformance
    ()
  2. auto preferLowPowerToHighPerformance()

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