WebGLRenderingContextBase.bufferData

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void bufferData(uint target, int size, uint usage)
    struct WebGLRenderingContextBase
    nothrow
    void
    bufferData
    ()
    (
    uint target
    ,
    int size
    ,
    uint usage
    )
  2. void bufferData(uint target, Optional!(T1) data, uint usage)

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