WebGLRenderingContextBase.uniformMatrix3fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix3fv(Optional!(T0) location, bool transpose, Float32Array value)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniformMatrix3fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,)
  2. void uniformMatrix3fv(Optional!(T0) location, bool transpose, Sequence!(float) value)

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