WebGLRenderingContextBase.uniform4iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform4iv(Optional!(T0) location, Int32Array v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform4iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Int32Array v
    )
  2. void uniform4iv(Optional!(T0) location, Sequence!(int) v)

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