WebGLRenderingContextBase.uniform4iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform4iv(Optional!(T0) location, Int32Array v)
  2. void uniform4iv(Optional!(T0) location, Sequence!(int) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform4iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(int) v
    )

Meta