WebGLRenderingContextBase.uniformMatrix3fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix3fv(Optional!(T0) location, bool transpose, Float32Array value)
  2. void uniformMatrix3fv(Optional!(T0) location, bool transpose, Sequence!(float) value)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniformMatrix3fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Sequence!(float) value
    )

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