WebGLRenderingContextBase.texImage2D

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void texImage2D(uint target, int level, uint internalformat, int width, int height, int border, uint format, uint type, Optional!(T8) pixels)
  2. void texImage2D(uint target, int level, uint internalformat, uint format, uint type, Optional!(T5) source)
    struct WebGLRenderingContextBase
    nothrow
    void
    texImage2D
    (
    T5
    )
    (
    uint target
    ,
    int level
    ,,
    uint format
    ,
    uint type
    ,
    scope auto ref Optional!(T5) source
    )

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