WebGLRenderingContextBase.texSubImage2D

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void texSubImage2D(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, Optional!(T8) pixels)
  2. void texSubImage2D(uint target, int level, int xoffset, int yoffset, uint format, uint type, Optional!(T6) source)
    struct WebGLRenderingContextBase
    nothrow
    void
    texSubImage2D
    (
    T6
    )
    (
    uint target
    ,
    int level
    ,,,
    uint format
    ,
    uint type
    ,
    scope auto ref Optional!(T6) source
    )

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