WebGLRenderingContextBase.uniform1fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform1fv(Optional!(T0) location, Float32Array v)
  2. void uniform1fv(Optional!(T0) location, Sequence!(float) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform1fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(float) v
    )

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