WebGLRenderingContextBase.uniform1iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform1iv(Optional!(T0) location, Int32Array v)
  2. void uniform1iv(Optional!(T0) location, Sequence!(int) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform1iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(int) v
    )

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