WebGLRenderingContextBase.uniform2fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform2fv(Optional!(T0) location, Float32Array v)
  2. void uniform2fv(Optional!(T0) location, Sequence!(float) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform2fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(float) v
    )

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