WebGLRenderingContextBase.uniform2iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform2iv(Optional!(T0) location, Int32Array v)
  2. void uniform2iv(Optional!(T0) location, Sequence!(int) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform2iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(int) v
    )

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