WebGLRenderingContextBase.uniform3iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform3iv(Optional!(T0) location, Int32Array v)
  2. void uniform3iv(Optional!(T0) location, Sequence!(int) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform3iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(int) v
    )

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