WebGLRenderingContextBase.uniform4fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform4fv(Optional!(T0) location, Float32Array v)
  2. void uniform4fv(Optional!(T0) location, Sequence!(float) v)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniform4fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Sequence!(float) v
    )

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