WebGLRenderingContextBase.uniformMatrix2fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix2fv(Optional!(T0) location, bool transpose, Float32Array value)
  2. void uniformMatrix2fv(Optional!(T0) location, bool transpose, Sequence!(float) value)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniformMatrix2fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Sequence!(float) value
    )

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