WebGLRenderingContextBase.uniformMatrix4fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix4fv(Optional!(T0) location, bool transpose, Float32Array value)
  2. void uniformMatrix4fv(Optional!(T0) location, bool transpose, Sequence!(float) value)
    struct WebGLRenderingContextBase
    nothrow
    void
    uniformMatrix4fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Sequence!(float) value
    )

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