WebGL2RenderingContextBase_compressedTexImage2D_0

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
@safe nothrow extern (C)
void
WebGL2RenderingContextBase_compressedTexImage2D_0
(,
uint
,
int
,
uint
,
int
,
int
,
int
,
scope ref ArrayBufferView
,
uint
)

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