1 module spasm.bindings.webgl2; 2 3 import spasm.types; 4 import spasm.bindings.common; 5 import spasm.bindings.webgl; 6 7 @safe: 8 nothrow: 9 10 alias Float32List = SumType!(Float32Array, Sequence!(float)); 11 alias GLint64 = int; 12 alias GLuint64 = uint; 13 alias Int32List = SumType!(Int32Array, Sequence!(int)); 14 alias Uint32List = SumType!(Uint32Array, Sequence!(uint)); 15 struct WebGL2RenderingContext { 16 nothrow: 17 JsHandle handle; 18 alias handle this; 19 this(Handle h) { 20 this.handle = JsHandle(h); 21 } 22 } 23 struct WebGL2RenderingContextBase { 24 nothrow: 25 JsHandle handle; 26 alias handle this; 27 this(Handle h) { 28 this.handle = JsHandle(h); 29 } 30 enum uint READ_BUFFER = 0x0C02; 31 enum uint UNPACK_ROW_LENGTH = 0x0CF2; 32 enum uint UNPACK_SKIP_ROWS = 0x0CF3; 33 enum uint UNPACK_SKIP_PIXELS = 0x0CF4; 34 enum uint PACK_ROW_LENGTH = 0x0D02; 35 enum uint PACK_SKIP_ROWS = 0x0D03; 36 enum uint PACK_SKIP_PIXELS = 0x0D04; 37 enum uint COLOR = 0x1800; 38 enum uint DEPTH = 0x1801; 39 enum uint STENCIL = 0x1802; 40 enum uint RED = 0x1903; 41 enum uint RGB8 = 0x8051; 42 enum uint RGBA8 = 0x8058; 43 enum uint RGB10_A2 = 0x8059; 44 enum uint TEXTURE_BINDING_3D = 0x806A; 45 enum uint UNPACK_SKIP_IMAGES = 0x806D; 46 enum uint UNPACK_IMAGE_HEIGHT = 0x806E; 47 enum uint TEXTURE_3D = 0x806F; 48 enum uint TEXTURE_WRAP_R = 0x8072; 49 enum uint MAX_3D_TEXTURE_SIZE = 0x8073; 50 enum uint UNSIGNED_INT_2_10_10_10_REV = 0x8368; 51 enum uint MAX_ELEMENTS_VERTICES = 0x80E8; 52 enum uint MAX_ELEMENTS_INDICES = 0x80E9; 53 enum uint TEXTURE_MIN_LOD = 0x813A; 54 enum uint TEXTURE_MAX_LOD = 0x813B; 55 enum uint TEXTURE_BASE_LEVEL = 0x813C; 56 enum uint TEXTURE_MAX_LEVEL = 0x813D; 57 enum uint MIN = 0x8007; 58 enum uint MAX = 0x8008; 59 enum uint DEPTH_COMPONENT24 = 0x81A6; 60 enum uint MAX_TEXTURE_LOD_BIAS = 0x84FD; 61 enum uint TEXTURE_COMPARE_MODE = 0x884C; 62 enum uint TEXTURE_COMPARE_FUNC = 0x884D; 63 enum uint CURRENT_QUERY = 0x8865; 64 enum uint QUERY_RESULT = 0x8866; 65 enum uint QUERY_RESULT_AVAILABLE = 0x8867; 66 enum uint STREAM_READ = 0x88E1; 67 enum uint STREAM_COPY = 0x88E2; 68 enum uint STATIC_READ = 0x88E5; 69 enum uint STATIC_COPY = 0x88E6; 70 enum uint DYNAMIC_READ = 0x88E9; 71 enum uint DYNAMIC_COPY = 0x88EA; 72 enum uint MAX_DRAW_BUFFERS = 0x8824; 73 enum uint DRAW_BUFFER0 = 0x8825; 74 enum uint DRAW_BUFFER1 = 0x8826; 75 enum uint DRAW_BUFFER2 = 0x8827; 76 enum uint DRAW_BUFFER3 = 0x8828; 77 enum uint DRAW_BUFFER4 = 0x8829; 78 enum uint DRAW_BUFFER5 = 0x882A; 79 enum uint DRAW_BUFFER6 = 0x882B; 80 enum uint DRAW_BUFFER7 = 0x882C; 81 enum uint DRAW_BUFFER8 = 0x882D; 82 enum uint DRAW_BUFFER9 = 0x882E; 83 enum uint DRAW_BUFFER10 = 0x882F; 84 enum uint DRAW_BUFFER11 = 0x8830; 85 enum uint DRAW_BUFFER12 = 0x8831; 86 enum uint DRAW_BUFFER13 = 0x8832; 87 enum uint DRAW_BUFFER14 = 0x8833; 88 enum uint DRAW_BUFFER15 = 0x8834; 89 enum uint MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; 90 enum uint MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; 91 enum uint SAMPLER_3D = 0x8B5F; 92 enum uint SAMPLER_2D_SHADOW = 0x8B62; 93 enum uint FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B; 94 enum uint PIXEL_PACK_BUFFER = 0x88EB; 95 enum uint PIXEL_UNPACK_BUFFER = 0x88EC; 96 enum uint PIXEL_PACK_BUFFER_BINDING = 0x88ED; 97 enum uint PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; 98 enum uint FLOAT_MAT2x3 = 0x8B65; 99 enum uint FLOAT_MAT2x4 = 0x8B66; 100 enum uint FLOAT_MAT3x2 = 0x8B67; 101 enum uint FLOAT_MAT3x4 = 0x8B68; 102 enum uint FLOAT_MAT4x2 = 0x8B69; 103 enum uint FLOAT_MAT4x3 = 0x8B6A; 104 enum uint SRGB = 0x8C40; 105 enum uint SRGB8 = 0x8C41; 106 enum uint SRGB8_ALPHA8 = 0x8C43; 107 enum uint COMPARE_REF_TO_TEXTURE = 0x884E; 108 enum uint RGBA32F = 0x8814; 109 enum uint RGB32F = 0x8815; 110 enum uint RGBA16F = 0x881A; 111 enum uint RGB16F = 0x881B; 112 enum uint VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; 113 enum uint MAX_ARRAY_TEXTURE_LAYERS = 0x88FF; 114 enum uint MIN_PROGRAM_TEXEL_OFFSET = 0x8904; 115 enum uint MAX_PROGRAM_TEXEL_OFFSET = 0x8905; 116 enum uint MAX_VARYING_COMPONENTS = 0x8B4B; 117 enum uint TEXTURE_2D_ARRAY = 0x8C1A; 118 enum uint TEXTURE_BINDING_2D_ARRAY = 0x8C1D; 119 enum uint R11F_G11F_B10F = 0x8C3A; 120 enum uint UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B; 121 enum uint RGB9_E5 = 0x8C3D; 122 enum uint UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; 123 enum uint TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; 124 enum uint MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; 125 enum uint TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; 126 enum uint TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; 127 enum uint TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; 128 enum uint TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; 129 enum uint RASTERIZER_DISCARD = 0x8C89; 130 enum uint MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; 131 enum uint MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; 132 enum uint INTERLEAVED_ATTRIBS = 0x8C8C; 133 enum uint SEPARATE_ATTRIBS = 0x8C8D; 134 enum uint TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; 135 enum uint TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; 136 enum uint RGBA32UI = 0x8D70; 137 enum uint RGB32UI = 0x8D71; 138 enum uint RGBA16UI = 0x8D76; 139 enum uint RGB16UI = 0x8D77; 140 enum uint RGBA8UI = 0x8D7C; 141 enum uint RGB8UI = 0x8D7D; 142 enum uint RGBA32I = 0x8D82; 143 enum uint RGB32I = 0x8D83; 144 enum uint RGBA16I = 0x8D88; 145 enum uint RGB16I = 0x8D89; 146 enum uint RGBA8I = 0x8D8E; 147 enum uint RGB8I = 0x8D8F; 148 enum uint RED_INTEGER = 0x8D94; 149 enum uint RGB_INTEGER = 0x8D98; 150 enum uint RGBA_INTEGER = 0x8D99; 151 enum uint SAMPLER_2D_ARRAY = 0x8DC1; 152 enum uint SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; 153 enum uint SAMPLER_CUBE_SHADOW = 0x8DC5; 154 enum uint UNSIGNED_INT_VEC2 = 0x8DC6; 155 enum uint UNSIGNED_INT_VEC3 = 0x8DC7; 156 enum uint UNSIGNED_INT_VEC4 = 0x8DC8; 157 enum uint INT_SAMPLER_2D = 0x8DCA; 158 enum uint INT_SAMPLER_3D = 0x8DCB; 159 enum uint INT_SAMPLER_CUBE = 0x8DCC; 160 enum uint INT_SAMPLER_2D_ARRAY = 0x8DCF; 161 enum uint UNSIGNED_INT_SAMPLER_2D = 0x8DD2; 162 enum uint UNSIGNED_INT_SAMPLER_3D = 0x8DD3; 163 enum uint UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; 164 enum uint UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; 165 enum uint DEPTH_COMPONENT32F = 0x8CAC; 166 enum uint DEPTH32F_STENCIL8 = 0x8CAD; 167 enum uint FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; 168 enum uint FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210; 169 enum uint FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211; 170 enum uint FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; 171 enum uint FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; 172 enum uint FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; 173 enum uint FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; 174 enum uint FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; 175 enum uint FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; 176 enum uint FRAMEBUFFER_DEFAULT = 0x8218; 177 enum uint DEPTH_STENCIL_ATTACHMENT = 0x821A; 178 enum uint DEPTH_STENCIL = 0x84F9; 179 enum uint UNSIGNED_INT_24_8 = 0x84FA; 180 enum uint DEPTH24_STENCIL8 = 0x88F0; 181 enum uint UNSIGNED_NORMALIZED = 0x8C17; 182 enum uint DRAW_FRAMEBUFFER_BINDING = 0x8CA6; 183 enum uint READ_FRAMEBUFFER = 0x8CA8; 184 enum uint DRAW_FRAMEBUFFER = 0x8CA9; 185 enum uint READ_FRAMEBUFFER_BINDING = 0x8CAA; 186 enum uint RENDERBUFFER_SAMPLES = 0x8CAB; 187 enum uint FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4; 188 enum uint MAX_COLOR_ATTACHMENTS = 0x8CDF; 189 enum uint COLOR_ATTACHMENT1 = 0x8CE1; 190 enum uint COLOR_ATTACHMENT2 = 0x8CE2; 191 enum uint COLOR_ATTACHMENT3 = 0x8CE3; 192 enum uint COLOR_ATTACHMENT4 = 0x8CE4; 193 enum uint COLOR_ATTACHMENT5 = 0x8CE5; 194 enum uint COLOR_ATTACHMENT6 = 0x8CE6; 195 enum uint COLOR_ATTACHMENT7 = 0x8CE7; 196 enum uint COLOR_ATTACHMENT8 = 0x8CE8; 197 enum uint COLOR_ATTACHMENT9 = 0x8CE9; 198 enum uint COLOR_ATTACHMENT10 = 0x8CEA; 199 enum uint COLOR_ATTACHMENT11 = 0x8CEB; 200 enum uint COLOR_ATTACHMENT12 = 0x8CEC; 201 enum uint COLOR_ATTACHMENT13 = 0x8CED; 202 enum uint COLOR_ATTACHMENT14 = 0x8CEE; 203 enum uint COLOR_ATTACHMENT15 = 0x8CEF; 204 enum uint FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; 205 enum uint MAX_SAMPLES = 0x8D57; 206 enum uint HALF_FLOAT = 0x140B; 207 enum uint RG = 0x8227; 208 enum uint RG_INTEGER = 0x8228; 209 enum uint R8 = 0x8229; 210 enum uint RG8 = 0x822B; 211 enum uint R16F = 0x822D; 212 enum uint R32F = 0x822E; 213 enum uint RG16F = 0x822F; 214 enum uint RG32F = 0x8230; 215 enum uint R8I = 0x8231; 216 enum uint R8UI = 0x8232; 217 enum uint R16I = 0x8233; 218 enum uint R16UI = 0x8234; 219 enum uint R32I = 0x8235; 220 enum uint R32UI = 0x8236; 221 enum uint RG8I = 0x8237; 222 enum uint RG8UI = 0x8238; 223 enum uint RG16I = 0x8239; 224 enum uint RG16UI = 0x823A; 225 enum uint RG32I = 0x823B; 226 enum uint RG32UI = 0x823C; 227 enum uint VERTEX_ARRAY_BINDING = 0x85B5; 228 enum uint R8_SNORM = 0x8F94; 229 enum uint RG8_SNORM = 0x8F95; 230 enum uint RGB8_SNORM = 0x8F96; 231 enum uint RGBA8_SNORM = 0x8F97; 232 enum uint SIGNED_NORMALIZED = 0x8F9C; 233 enum uint COPY_READ_BUFFER = 0x8F36; 234 enum uint COPY_WRITE_BUFFER = 0x8F37; 235 enum uint COPY_READ_BUFFER_BINDING = 0x8F36; 236 enum uint COPY_WRITE_BUFFER_BINDING = 0x8F37; 237 enum uint UNIFORM_BUFFER = 0x8A11; 238 enum uint UNIFORM_BUFFER_BINDING = 0x8A28; 239 enum uint UNIFORM_BUFFER_START = 0x8A29; 240 enum uint UNIFORM_BUFFER_SIZE = 0x8A2A; 241 enum uint MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; 242 enum uint MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; 243 enum uint MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; 244 enum uint MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; 245 enum uint MAX_UNIFORM_BLOCK_SIZE = 0x8A30; 246 enum uint MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; 247 enum uint MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; 248 enum uint UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; 249 enum uint ACTIVE_UNIFORM_BLOCKS = 0x8A36; 250 enum uint UNIFORM_TYPE = 0x8A37; 251 enum uint UNIFORM_SIZE = 0x8A38; 252 enum uint UNIFORM_BLOCK_INDEX = 0x8A3A; 253 enum uint UNIFORM_OFFSET = 0x8A3B; 254 enum uint UNIFORM_ARRAY_STRIDE = 0x8A3C; 255 enum uint UNIFORM_MATRIX_STRIDE = 0x8A3D; 256 enum uint UNIFORM_IS_ROW_MAJOR = 0x8A3E; 257 enum uint UNIFORM_BLOCK_BINDING = 0x8A3F; 258 enum uint UNIFORM_BLOCK_DATA_SIZE = 0x8A40; 259 enum uint UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; 260 enum uint UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; 261 enum uint UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; 262 enum uint UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; 263 enum uint INVALID_INDEX = 0xFFFFFFFF; 264 enum uint MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122; 265 enum uint MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125; 266 enum uint MAX_SERVER_WAIT_TIMEOUT = 0x9111; 267 enum uint OBJECT_TYPE = 0x9112; 268 enum uint SYNC_CONDITION = 0x9113; 269 enum uint SYNC_STATUS = 0x9114; 270 enum uint SYNC_FLAGS = 0x9115; 271 enum uint SYNC_FENCE = 0x9116; 272 enum uint SYNC_GPU_COMMANDS_COMPLETE = 0x9117; 273 enum uint UNSIGNALED = 0x9118; 274 enum uint SIGNALED = 0x9119; 275 enum uint ALREADY_SIGNALED = 0x911A; 276 enum uint TIMEOUT_EXPIRED = 0x911B; 277 enum uint CONDITION_SATISFIED = 0x911C; 278 enum uint WAIT_FAILED = 0x911D; 279 enum uint SYNC_FLUSH_COMMANDS_BIT = 0x00000001; 280 enum uint VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE; 281 enum uint ANY_SAMPLES_PASSED = 0x8C2F; 282 enum uint ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A; 283 enum uint SAMPLER_BINDING = 0x8919; 284 enum uint RGB10_A2UI = 0x906F; 285 enum uint INT_2_10_10_10_REV = 0x8D9F; 286 enum uint TRANSFORM_FEEDBACK = 0x8E22; 287 enum uint TRANSFORM_FEEDBACK_PAUSED = 0x8E23; 288 enum uint TRANSFORM_FEEDBACK_ACTIVE = 0x8E24; 289 enum uint TRANSFORM_FEEDBACK_BINDING = 0x8E25; 290 enum uint TEXTURE_IMMUTABLE_FORMAT = 0x912F; 291 enum uint MAX_ELEMENT_INDEX = 0x8D6B; 292 enum uint TEXTURE_IMMUTABLE_LEVELS = 0x82DF; 293 enum int TIMEOUT_IGNORED = -1; 294 enum uint MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247; 295 void bufferData()(uint target, int size, uint usage) { 296 WebGL2RenderingContextBase_bufferData__uint_int_uint(this.handle, target, size, usage); 297 } 298 void bufferData(T1)(uint target, scope auto ref Optional!(T1) srcData, uint usage) if (isTOrPointer!(T1, ArrayBuffer)) { 299 WebGL2RenderingContextBase_bufferData__uint_optional_Handle_uint(this.handle, target, !srcData.empty, srcData.front.handle, usage); 300 } 301 void bufferData()(uint target, scope ref ArrayBufferView srcData, uint usage) { 302 WebGL2RenderingContextBase_bufferData__uint_ArrayBufferView_uint(this.handle, target, srcData, usage); 303 } 304 void bufferSubData()(uint target, int dstByteOffset, scope ref BufferDataSource srcData) { 305 WebGL2RenderingContextBase_bufferSubData__uint_int_BufferDataSource(this.handle, target, dstByteOffset, srcData); 306 } 307 void bufferData()(uint target, scope ref ArrayBufferView srcData, uint usage, uint srcOffset, uint length /* = 0 */) { 308 WebGL2RenderingContextBase_bufferData__uint_ArrayBufferView_uint_uint_uint(this.handle, target, srcData, usage, srcOffset, length); 309 } 310 void bufferData()(uint target, scope ref ArrayBufferView srcData, uint usage, uint srcOffset) { 311 WebGL2RenderingContextBase_bufferData_0(this.handle, target, srcData, usage, srcOffset); 312 } 313 void bufferSubData()(uint target, int dstByteOffset, scope ref ArrayBufferView srcData, uint srcOffset, uint length /* = 0 */) { 314 WebGL2RenderingContextBase_bufferSubData__uint_int_ArrayBufferView_uint_uint(this.handle, target, dstByteOffset, srcData, srcOffset, length); 315 } 316 void bufferSubData()(uint target, int dstByteOffset, scope ref ArrayBufferView srcData, uint srcOffset) { 317 WebGL2RenderingContextBase_bufferSubData_0(this.handle, target, dstByteOffset, srcData, srcOffset); 318 } 319 void copyBufferSubData()(uint readTarget, uint writeTarget, int readOffset, int writeOffset, int size) { 320 WebGL2RenderingContextBase_copyBufferSubData(this.handle, readTarget, writeTarget, readOffset, writeOffset, size); 321 } 322 void getBufferSubData()(uint target, int srcByteOffset, scope ref ArrayBufferView dstData, uint dstOffset /* = 0 */, uint length /* = 0 */) { 323 WebGL2RenderingContextBase_getBufferSubData(this.handle, target, srcByteOffset, dstData, dstOffset, length); 324 } 325 void getBufferSubData()(uint target, int srcByteOffset, scope ref ArrayBufferView dstData, uint dstOffset /* = 0 */) { 326 WebGL2RenderingContextBase_getBufferSubData_0(this.handle, target, srcByteOffset, dstData, dstOffset); 327 } 328 void getBufferSubData()(uint target, int srcByteOffset, scope ref ArrayBufferView dstData) { 329 WebGL2RenderingContextBase_getBufferSubData_1(this.handle, target, srcByteOffset, dstData); 330 } 331 void blitFramebuffer()(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, uint mask, uint filter) { 332 WebGL2RenderingContextBase_blitFramebuffer(this.handle, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); 333 } 334 void framebufferTextureLayer(T2)(uint target, uint attachment, scope auto ref Optional!(T2) texture, int level, int layer) if (isTOrPointer!(T2, WebGLTexture)) { 335 WebGL2RenderingContextBase_framebufferTextureLayer(this.handle, target, attachment, !texture.empty, texture.front._parent, level, layer); 336 } 337 void invalidateFramebuffer()(uint target, scope ref Sequence!(uint) attachments) { 338 WebGL2RenderingContextBase_invalidateFramebuffer(this.handle, target, attachments.handle); 339 } 340 void invalidateSubFramebuffer()(uint target, scope ref Sequence!(uint) attachments, int x, int y, int width, int height) { 341 WebGL2RenderingContextBase_invalidateSubFramebuffer(this.handle, target, attachments.handle, x, y, width, height); 342 } 343 void readBuffer()(uint src) { 344 WebGL2RenderingContextBase_readBuffer(this.handle, src); 345 } 346 auto getInternalformatParameter()(uint target, uint internalformat, uint pname) { 347 return Any(WebGL2RenderingContextBase_getInternalformatParameter(this.handle, target, internalformat, pname)); 348 } 349 void renderbufferStorageMultisample()(uint target, int samples, uint internalformat, int width, int height) { 350 WebGL2RenderingContextBase_renderbufferStorageMultisample(this.handle, target, samples, internalformat, width, height); 351 } 352 void texStorage2D()(uint target, int levels, uint internalformat, int width, int height) { 353 WebGL2RenderingContextBase_texStorage2D(this.handle, target, levels, internalformat, width, height); 354 } 355 void texStorage3D()(uint target, int levels, uint internalformat, int width, int height, int depth) { 356 WebGL2RenderingContextBase_texStorage3D(this.handle, target, levels, internalformat, width, height, depth); 357 } 358 void texImage2D(T8)(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, scope auto ref Optional!(T8) pixels) if (isTOrPointer!(T8, ArrayBufferView)) { 359 WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_optional_ArrayBufferView(this.handle, target, level, internalformat, width, height, border, format, type, !pixels.empty, *pixels.frontRef); 360 } 361 void texImage2D()(uint target, int level, int internalformat, uint format, uint type, scope ref TexImageSource source) { 362 WebGL2RenderingContextBase_texImage2D__uint_int_int_uint_uint_TexImageSource(this.handle, target, level, internalformat, format, type, source); 363 } 364 void texSubImage2D(T8)(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, scope auto ref Optional!(T8) pixels) if (isTOrPointer!(T8, ArrayBufferView)) { 365 WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_optional_ArrayBufferView(this.handle, target, level, xoffset, yoffset, width, height, format, type, !pixels.empty, *pixels.frontRef); 366 } 367 void texSubImage2D()(uint target, int level, int xoffset, int yoffset, uint format, uint type, scope ref TexImageSource source) { 368 WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_uint_uint_TexImageSource(this.handle, target, level, xoffset, yoffset, format, type, source); 369 } 370 void texImage2D()(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, int pboOffset) { 371 WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_int(this.handle, target, level, internalformat, width, height, border, format, type, pboOffset); 372 } 373 void texImage2D()(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, scope ref TexImageSource source) { 374 WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_TexImageSource(this.handle, target, level, internalformat, width, height, border, format, type, source); 375 } 376 void texImage2D()(uint target, int level, int internalformat, int width, int height, int border, uint format, uint type, scope ref ArrayBufferView srcData, uint srcOffset) { 377 WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_ArrayBufferView_uint(this.handle, target, level, internalformat, width, height, border, format, type, srcData, srcOffset); 378 } 379 void texImage3D()(uint target, int level, int internalformat, int width, int height, int depth, int border, uint format, uint type, int pboOffset) { 380 WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_int(this.handle, target, level, internalformat, width, height, depth, border, format, type, pboOffset); 381 } 382 void texImage3D()(uint target, int level, int internalformat, int width, int height, int depth, int border, uint format, uint type, scope ref TexImageSource source) { 383 WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_TexImageSource(this.handle, target, level, internalformat, width, height, depth, border, format, type, source); 384 } 385 void texImage3D(T9)(uint target, int level, int internalformat, int width, int height, int depth, int border, uint format, uint type, scope auto ref Optional!(T9) srcData) if (isTOrPointer!(T9, ArrayBufferView)) { 386 WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_optional_ArrayBufferView(this.handle, target, level, internalformat, width, height, depth, border, format, type, !srcData.empty, *srcData.frontRef); 387 } 388 void texImage3D()(uint target, int level, int internalformat, int width, int height, int depth, int border, uint format, uint type, scope ref ArrayBufferView srcData, uint srcOffset) { 389 WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_ArrayBufferView_uint(this.handle, target, level, internalformat, width, height, depth, border, format, type, srcData, srcOffset); 390 } 391 void texSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, int pboOffset) { 392 WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_int(this.handle, target, level, xoffset, yoffset, width, height, format, type, pboOffset); 393 } 394 void texSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, scope ref TexImageSource source) { 395 WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_TexImageSource(this.handle, target, level, xoffset, yoffset, width, height, format, type, source); 396 } 397 void texSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, uint type, scope ref ArrayBufferView srcData, uint srcOffset) { 398 WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_ArrayBufferView_uint(this.handle, target, level, xoffset, yoffset, width, height, format, type, srcData, srcOffset); 399 } 400 void texSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, int pboOffset) { 401 WebGL2RenderingContextBase_texSubImage3D__uint_int_int_int_int_int_int_int_uint_uint_int(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pboOffset); 402 } 403 void texSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, scope ref TexImageSource source) { 404 WebGL2RenderingContextBase_texSubImage3D__uint_int_int_int_int_int_int_int_uint_uint_TexImageSource(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, source); 405 } 406 void texSubImage3D(T10)(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, scope auto ref Optional!(T10) srcData, uint srcOffset /* = 0 */) if (isTOrPointer!(T10, ArrayBufferView)) { 407 WebGL2RenderingContextBase_texSubImage3D__uint_int_int_int_int_int_int_int_uint_uint_optional_ArrayBufferView_uint(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, !srcData.empty, *srcData.frontRef, srcOffset); 408 } 409 void texSubImage3D(T10)(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, uint type, scope auto ref Optional!(T10) srcData) if (isTOrPointer!(T10, ArrayBufferView)) { 410 WebGL2RenderingContextBase_texSubImage3D_0(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, !srcData.empty, *srcData.frontRef); 411 } 412 void copyTexSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height) { 413 WebGL2RenderingContextBase_copyTexSubImage3D(this.handle, target, level, xoffset, yoffset, zoffset, x, y, width, height); 414 } 415 void compressedTexImage2D()(uint target, int level, uint internalformat, int width, int height, int border, int offset) { 416 WebGL2RenderingContextBase_compressedTexImage2D__uint_int_uint_int_int_int_int(this.handle, target, level, internalformat, width, height, border, offset); 417 } 418 void compressedTexImage2D()(uint target, int level, uint internalformat, int width, int height, int border, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */, uint srcLengthOverride /* = 0 */) { 419 WebGL2RenderingContextBase_compressedTexImage2D__uint_int_uint_int_int_int_ArrayBufferView_uint_uint(this.handle, target, level, internalformat, width, height, border, srcData, srcOffset, srcLengthOverride); 420 } 421 void compressedTexImage2D()(uint target, int level, uint internalformat, int width, int height, int border, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */) { 422 WebGL2RenderingContextBase_compressedTexImage2D_0(this.handle, target, level, internalformat, width, height, border, srcData, srcOffset); 423 } 424 void compressedTexImage2D()(uint target, int level, uint internalformat, int width, int height, int border, scope ref ArrayBufferView srcData) { 425 WebGL2RenderingContextBase_compressedTexImage2D_1(this.handle, target, level, internalformat, width, height, border, srcData); 426 } 427 void compressedTexImage3D()(uint target, int level, uint internalformat, int width, int height, int depth, int border, int offset) { 428 WebGL2RenderingContextBase_compressedTexImage3D__uint_int_uint_int_int_int_int_int(this.handle, target, level, internalformat, width, height, depth, border, offset); 429 } 430 void compressedTexImage3D()(uint target, int level, uint internalformat, int width, int height, int depth, int border, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */, uint srcLengthOverride /* = 0 */) { 431 WebGL2RenderingContextBase_compressedTexImage3D__uint_int_uint_int_int_int_int_ArrayBufferView_uint_uint(this.handle, target, level, internalformat, width, height, depth, border, srcData, srcOffset, srcLengthOverride); 432 } 433 void compressedTexImage3D()(uint target, int level, uint internalformat, int width, int height, int depth, int border, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */) { 434 WebGL2RenderingContextBase_compressedTexImage3D_0(this.handle, target, level, internalformat, width, height, depth, border, srcData, srcOffset); 435 } 436 void compressedTexImage3D()(uint target, int level, uint internalformat, int width, int height, int depth, int border, scope ref ArrayBufferView srcData) { 437 WebGL2RenderingContextBase_compressedTexImage3D_1(this.handle, target, level, internalformat, width, height, depth, border, srcData); 438 } 439 void compressedTexSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, int offset) { 440 WebGL2RenderingContextBase_compressedTexSubImage2D__uint_int_int_int_int_int_uint_int(this.handle, target, level, xoffset, yoffset, width, height, format, offset); 441 } 442 void compressedTexSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */, uint srcLengthOverride /* = 0 */) { 443 WebGL2RenderingContextBase_compressedTexSubImage2D__uint_int_int_int_int_int_uint_ArrayBufferView_uint_uint(this.handle, target, level, xoffset, yoffset, width, height, format, srcData, srcOffset, srcLengthOverride); 444 } 445 void compressedTexSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */) { 446 WebGL2RenderingContextBase_compressedTexSubImage2D_0(this.handle, target, level, xoffset, yoffset, width, height, format, srcData, srcOffset); 447 } 448 void compressedTexSubImage2D()(uint target, int level, int xoffset, int yoffset, int width, int height, uint format, scope ref ArrayBufferView srcData) { 449 WebGL2RenderingContextBase_compressedTexSubImage2D_1(this.handle, target, level, xoffset, yoffset, width, height, format, srcData); 450 } 451 void compressedTexSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, int offset) { 452 WebGL2RenderingContextBase_compressedTexSubImage3D__uint_int_int_int_int_int_int_int_uint_int(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, offset); 453 } 454 void compressedTexSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */, uint srcLengthOverride /* = 0 */) { 455 WebGL2RenderingContextBase_compressedTexSubImage3D__uint_int_int_int_int_int_int_int_uint_ArrayBufferView_uint_uint(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData, srcOffset, srcLengthOverride); 456 } 457 void compressedTexSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, scope ref ArrayBufferView srcData, uint srcOffset /* = 0 */) { 458 WebGL2RenderingContextBase_compressedTexSubImage3D_0(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData, srcOffset); 459 } 460 void compressedTexSubImage3D()(uint target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, uint format, scope ref ArrayBufferView srcData) { 461 WebGL2RenderingContextBase_compressedTexSubImage3D_1(this.handle, target, level, xoffset, yoffset, zoffset, width, height, depth, format, srcData); 462 } 463 auto getFragDataLocation()(scope ref WebGLProgram program, string name) { 464 return WebGL2RenderingContextBase_getFragDataLocation(this.handle, program._parent, name); 465 } 466 void uniform1ui(T0)(scope auto ref Optional!(T0) location, uint v0) if (isTOrPointer!(T0, WebGLUniformLocation)) { 467 WebGL2RenderingContextBase_uniform1ui(this.handle, !location.empty, location.front.handle, v0); 468 } 469 void uniform2ui(T0)(scope auto ref Optional!(T0) location, uint v0, uint v1) if (isTOrPointer!(T0, WebGLUniformLocation)) { 470 WebGL2RenderingContextBase_uniform2ui(this.handle, !location.empty, location.front.handle, v0, v1); 471 } 472 void uniform3ui(T0)(scope auto ref Optional!(T0) location, uint v0, uint v1, uint v2) if (isTOrPointer!(T0, WebGLUniformLocation)) { 473 WebGL2RenderingContextBase_uniform3ui(this.handle, !location.empty, location.front.handle, v0, v1, v2); 474 } 475 void uniform4ui(T0)(scope auto ref Optional!(T0) location, uint v0, uint v1, uint v2, uint v3) if (isTOrPointer!(T0, WebGLUniformLocation)) { 476 WebGL2RenderingContextBase_uniform4ui(this.handle, !location.empty, location.front.handle, v0, v1, v2, v3); 477 } 478 void uniform1fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 479 WebGL2RenderingContextBase_uniform1fv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 480 } 481 void uniform1fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 482 WebGL2RenderingContextBase_uniform1fv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 483 } 484 void uniform1fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 485 WebGL2RenderingContextBase_uniform1fv_1(this.handle, !location.empty, location.front.handle, data); 486 } 487 void uniform2fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 488 WebGL2RenderingContextBase_uniform2fv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 489 } 490 void uniform2fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 491 WebGL2RenderingContextBase_uniform2fv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 492 } 493 void uniform2fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 494 WebGL2RenderingContextBase_uniform2fv_1(this.handle, !location.empty, location.front.handle, data); 495 } 496 void uniform3fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 497 WebGL2RenderingContextBase_uniform3fv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 498 } 499 void uniform3fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 500 WebGL2RenderingContextBase_uniform3fv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 501 } 502 void uniform3fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 503 WebGL2RenderingContextBase_uniform3fv_1(this.handle, !location.empty, location.front.handle, data); 504 } 505 void uniform4fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 506 WebGL2RenderingContextBase_uniform4fv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 507 } 508 void uniform4fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 509 WebGL2RenderingContextBase_uniform4fv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 510 } 511 void uniform4fv(T0)(scope auto ref Optional!(T0) location, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 512 WebGL2RenderingContextBase_uniform4fv_1(this.handle, !location.empty, location.front.handle, data); 513 } 514 void uniform1iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 515 WebGL2RenderingContextBase_uniform1iv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 516 } 517 void uniform1iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 518 WebGL2RenderingContextBase_uniform1iv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 519 } 520 void uniform1iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 521 WebGL2RenderingContextBase_uniform1iv_1(this.handle, !location.empty, location.front.handle, data); 522 } 523 void uniform2iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 524 WebGL2RenderingContextBase_uniform2iv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 525 } 526 void uniform2iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 527 WebGL2RenderingContextBase_uniform2iv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 528 } 529 void uniform2iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 530 WebGL2RenderingContextBase_uniform2iv_1(this.handle, !location.empty, location.front.handle, data); 531 } 532 void uniform3iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 533 WebGL2RenderingContextBase_uniform3iv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 534 } 535 void uniform3iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 536 WebGL2RenderingContextBase_uniform3iv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 537 } 538 void uniform3iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 539 WebGL2RenderingContextBase_uniform3iv_1(this.handle, !location.empty, location.front.handle, data); 540 } 541 void uniform4iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 542 WebGL2RenderingContextBase_uniform4iv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 543 } 544 void uniform4iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 545 WebGL2RenderingContextBase_uniform4iv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 546 } 547 void uniform4iv(T0)(scope auto ref Optional!(T0) location, scope ref Int32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 548 WebGL2RenderingContextBase_uniform4iv_1(this.handle, !location.empty, location.front.handle, data); 549 } 550 void uniform1uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 551 WebGL2RenderingContextBase_uniform1uiv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 552 } 553 void uniform1uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 554 WebGL2RenderingContextBase_uniform1uiv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 555 } 556 void uniform1uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 557 WebGL2RenderingContextBase_uniform1uiv_1(this.handle, !location.empty, location.front.handle, data); 558 } 559 void uniform2uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 560 WebGL2RenderingContextBase_uniform2uiv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 561 } 562 void uniform2uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 563 WebGL2RenderingContextBase_uniform2uiv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 564 } 565 void uniform2uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 566 WebGL2RenderingContextBase_uniform2uiv_1(this.handle, !location.empty, location.front.handle, data); 567 } 568 void uniform3uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 569 WebGL2RenderingContextBase_uniform3uiv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 570 } 571 void uniform3uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 572 WebGL2RenderingContextBase_uniform3uiv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 573 } 574 void uniform3uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 575 WebGL2RenderingContextBase_uniform3uiv_1(this.handle, !location.empty, location.front.handle, data); 576 } 577 void uniform4uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 578 WebGL2RenderingContextBase_uniform4uiv(this.handle, !location.empty, location.front.handle, data, srcOffset, srcLength); 579 } 580 void uniform4uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 581 WebGL2RenderingContextBase_uniform4uiv_0(this.handle, !location.empty, location.front.handle, data, srcOffset); 582 } 583 void uniform4uiv(T0)(scope auto ref Optional!(T0) location, scope ref Uint32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 584 WebGL2RenderingContextBase_uniform4uiv_1(this.handle, !location.empty, location.front.handle, data); 585 } 586 void uniformMatrix2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 587 WebGL2RenderingContextBase_uniformMatrix2fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 588 } 589 void uniformMatrix2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 590 WebGL2RenderingContextBase_uniformMatrix2fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 591 } 592 void uniformMatrix2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 593 WebGL2RenderingContextBase_uniformMatrix2fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 594 } 595 void uniformMatrix3x2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 596 WebGL2RenderingContextBase_uniformMatrix3x2fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 597 } 598 void uniformMatrix3x2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 599 WebGL2RenderingContextBase_uniformMatrix3x2fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 600 } 601 void uniformMatrix3x2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 602 WebGL2RenderingContextBase_uniformMatrix3x2fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 603 } 604 void uniformMatrix4x2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 605 WebGL2RenderingContextBase_uniformMatrix4x2fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 606 } 607 void uniformMatrix4x2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 608 WebGL2RenderingContextBase_uniformMatrix4x2fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 609 } 610 void uniformMatrix4x2fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 611 WebGL2RenderingContextBase_uniformMatrix4x2fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 612 } 613 void uniformMatrix2x3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 614 WebGL2RenderingContextBase_uniformMatrix2x3fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 615 } 616 void uniformMatrix2x3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 617 WebGL2RenderingContextBase_uniformMatrix2x3fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 618 } 619 void uniformMatrix2x3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 620 WebGL2RenderingContextBase_uniformMatrix2x3fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 621 } 622 void uniformMatrix3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 623 WebGL2RenderingContextBase_uniformMatrix3fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 624 } 625 void uniformMatrix3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 626 WebGL2RenderingContextBase_uniformMatrix3fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 627 } 628 void uniformMatrix3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 629 WebGL2RenderingContextBase_uniformMatrix3fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 630 } 631 void uniformMatrix4x3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 632 WebGL2RenderingContextBase_uniformMatrix4x3fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 633 } 634 void uniformMatrix4x3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 635 WebGL2RenderingContextBase_uniformMatrix4x3fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 636 } 637 void uniformMatrix4x3fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 638 WebGL2RenderingContextBase_uniformMatrix4x3fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 639 } 640 void uniformMatrix2x4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 641 WebGL2RenderingContextBase_uniformMatrix2x4fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 642 } 643 void uniformMatrix2x4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 644 WebGL2RenderingContextBase_uniformMatrix2x4fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 645 } 646 void uniformMatrix2x4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 647 WebGL2RenderingContextBase_uniformMatrix2x4fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 648 } 649 void uniformMatrix3x4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 650 WebGL2RenderingContextBase_uniformMatrix3x4fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 651 } 652 void uniformMatrix3x4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 653 WebGL2RenderingContextBase_uniformMatrix3x4fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 654 } 655 void uniformMatrix3x4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 656 WebGL2RenderingContextBase_uniformMatrix3x4fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 657 } 658 void uniformMatrix4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */, uint srcLength /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 659 WebGL2RenderingContextBase_uniformMatrix4fv(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset, srcLength); 660 } 661 void uniformMatrix4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data, uint srcOffset /* = 0 */) if (isTOrPointer!(T0, WebGLUniformLocation)) { 662 WebGL2RenderingContextBase_uniformMatrix4fv_0(this.handle, !location.empty, location.front.handle, transpose, data, srcOffset); 663 } 664 void uniformMatrix4fv(T0)(scope auto ref Optional!(T0) location, bool transpose, scope ref Float32List data) if (isTOrPointer!(T0, WebGLUniformLocation)) { 665 WebGL2RenderingContextBase_uniformMatrix4fv_1(this.handle, !location.empty, location.front.handle, transpose, data); 666 } 667 void vertexAttribI4i()(uint index, int x, int y, int z, int w) { 668 WebGL2RenderingContextBase_vertexAttribI4i(this.handle, index, x, y, z, w); 669 } 670 void vertexAttribI4iv()(uint index, scope ref Int32List values) { 671 WebGL2RenderingContextBase_vertexAttribI4iv(this.handle, index, values); 672 } 673 void vertexAttribI4ui()(uint index, uint x, uint y, uint z, uint w) { 674 WebGL2RenderingContextBase_vertexAttribI4ui(this.handle, index, x, y, z, w); 675 } 676 void vertexAttribI4uiv()(uint index, scope ref Uint32List values) { 677 WebGL2RenderingContextBase_vertexAttribI4uiv(this.handle, index, values); 678 } 679 void vertexAttribIPointer()(uint index, int size, uint type, int stride, int offset) { 680 WebGL2RenderingContextBase_vertexAttribIPointer(this.handle, index, size, type, stride, offset); 681 } 682 void vertexAttribDivisor()(uint index, uint divisor) { 683 WebGL2RenderingContextBase_vertexAttribDivisor(this.handle, index, divisor); 684 } 685 void drawArraysInstanced()(uint mode, int first, int count, int instanceCount) { 686 WebGL2RenderingContextBase_drawArraysInstanced(this.handle, mode, first, count, instanceCount); 687 } 688 void drawElementsInstanced()(uint mode, int count, uint type, int offset, int instanceCount) { 689 WebGL2RenderingContextBase_drawElementsInstanced(this.handle, mode, count, type, offset, instanceCount); 690 } 691 void drawRangeElements()(uint mode, uint start, uint end, int count, uint type, int offset) { 692 WebGL2RenderingContextBase_drawRangeElements(this.handle, mode, start, end, count, type, offset); 693 } 694 void readPixels(T6)(int x, int y, int width, int height, uint format, uint type, scope auto ref Optional!(T6) dstData) if (isTOrPointer!(T6, ArrayBufferView)) { 695 WebGL2RenderingContextBase_readPixels__int_int_int_int_uint_uint_optional_ArrayBufferView(this.handle, x, y, width, height, format, type, !dstData.empty, *dstData.frontRef); 696 } 697 void readPixels()(int x, int y, int width, int height, uint format, uint type, int offset) { 698 WebGL2RenderingContextBase_readPixels__int_int_int_int_uint_uint_int(this.handle, x, y, width, height, format, type, offset); 699 } 700 void readPixels()(int x, int y, int width, int height, uint format, uint type, scope ref ArrayBufferView dstData, uint dstOffset) { 701 WebGL2RenderingContextBase_readPixels__int_int_int_int_uint_uint_ArrayBufferView_uint(this.handle, x, y, width, height, format, type, dstData, dstOffset); 702 } 703 void drawBuffers()(scope ref Sequence!(uint) buffers) { 704 WebGL2RenderingContextBase_drawBuffers(this.handle, buffers.handle); 705 } 706 void clearBufferfv()(uint buffer, int drawbuffer, scope ref Float32List values, uint srcOffset /* = 0 */) { 707 WebGL2RenderingContextBase_clearBufferfv(this.handle, buffer, drawbuffer, values, srcOffset); 708 } 709 void clearBufferfv()(uint buffer, int drawbuffer, scope ref Float32List values) { 710 WebGL2RenderingContextBase_clearBufferfv_0(this.handle, buffer, drawbuffer, values); 711 } 712 void clearBufferiv()(uint buffer, int drawbuffer, scope ref Int32List values, uint srcOffset /* = 0 */) { 713 WebGL2RenderingContextBase_clearBufferiv(this.handle, buffer, drawbuffer, values, srcOffset); 714 } 715 void clearBufferiv()(uint buffer, int drawbuffer, scope ref Int32List values) { 716 WebGL2RenderingContextBase_clearBufferiv_0(this.handle, buffer, drawbuffer, values); 717 } 718 void clearBufferuiv()(uint buffer, int drawbuffer, scope ref Uint32List values, uint srcOffset /* = 0 */) { 719 WebGL2RenderingContextBase_clearBufferuiv(this.handle, buffer, drawbuffer, values, srcOffset); 720 } 721 void clearBufferuiv()(uint buffer, int drawbuffer, scope ref Uint32List values) { 722 WebGL2RenderingContextBase_clearBufferuiv_0(this.handle, buffer, drawbuffer, values); 723 } 724 void clearBufferfi()(uint buffer, int drawbuffer, float depth, int stencil) { 725 WebGL2RenderingContextBase_clearBufferfi(this.handle, buffer, drawbuffer, depth, stencil); 726 } 727 auto createQuery()() { 728 return WebGL2RenderingContextBase_createQuery(this.handle); 729 } 730 void deleteQuery(T0)(scope auto ref Optional!(T0) query) if (isTOrPointer!(T0, WebGLQuery)) { 731 WebGL2RenderingContextBase_deleteQuery(this.handle, !query.empty, query.front._parent); 732 } 733 auto isQuery(T0)(scope auto ref Optional!(T0) query) if (isTOrPointer!(T0, WebGLQuery)) { 734 return WebGL2RenderingContextBase_isQuery(this.handle, !query.empty, query.front._parent); 735 } 736 void beginQuery()(uint target, scope ref WebGLQuery query) { 737 WebGL2RenderingContextBase_beginQuery(this.handle, target, query._parent); 738 } 739 void endQuery()(uint target) { 740 WebGL2RenderingContextBase_endQuery(this.handle, target); 741 } 742 auto getQuery()(uint target, uint pname) { 743 return WebGL2RenderingContextBase_getQuery(this.handle, target, pname); 744 } 745 auto getQueryParameter()(scope ref WebGLQuery query, uint pname) { 746 return Any(WebGL2RenderingContextBase_getQueryParameter(this.handle, query._parent, pname)); 747 } 748 auto createSampler()() { 749 return WebGL2RenderingContextBase_createSampler(this.handle); 750 } 751 void deleteSampler(T0)(scope auto ref Optional!(T0) sampler) if (isTOrPointer!(T0, WebGLSampler)) { 752 WebGL2RenderingContextBase_deleteSampler(this.handle, !sampler.empty, sampler.front._parent); 753 } 754 auto isSampler(T0)(scope auto ref Optional!(T0) sampler) if (isTOrPointer!(T0, WebGLSampler)) { 755 return WebGL2RenderingContextBase_isSampler(this.handle, !sampler.empty, sampler.front._parent); 756 } 757 void bindSampler(T1)(uint unit, scope auto ref Optional!(T1) sampler) if (isTOrPointer!(T1, WebGLSampler)) { 758 WebGL2RenderingContextBase_bindSampler(this.handle, unit, !sampler.empty, sampler.front._parent); 759 } 760 void samplerParameteri()(scope ref WebGLSampler sampler, uint pname, int param) { 761 WebGL2RenderingContextBase_samplerParameteri(this.handle, sampler._parent, pname, param); 762 } 763 void samplerParameterf()(scope ref WebGLSampler sampler, uint pname, float param) { 764 WebGL2RenderingContextBase_samplerParameterf(this.handle, sampler._parent, pname, param); 765 } 766 auto getSamplerParameter()(scope ref WebGLSampler sampler, uint pname) { 767 return Any(WebGL2RenderingContextBase_getSamplerParameter(this.handle, sampler._parent, pname)); 768 } 769 auto fenceSync()(uint condition, uint flags) { 770 return WebGL2RenderingContextBase_fenceSync(this.handle, condition, flags); 771 } 772 auto isSync(T0)(scope auto ref Optional!(T0) sync) if (isTOrPointer!(T0, WebGLSync)) { 773 return WebGL2RenderingContextBase_isSync(this.handle, !sync.empty, sync.front._parent); 774 } 775 void deleteSync(T0)(scope auto ref Optional!(T0) sync) if (isTOrPointer!(T0, WebGLSync)) { 776 WebGL2RenderingContextBase_deleteSync(this.handle, !sync.empty, sync.front._parent); 777 } 778 auto clientWaitSync()(scope ref WebGLSync sync, uint flags, uint timeout) { 779 return WebGL2RenderingContextBase_clientWaitSync(this.handle, sync._parent, flags, timeout); 780 } 781 void waitSync()(scope ref WebGLSync sync, uint flags, int timeout) { 782 WebGL2RenderingContextBase_waitSync(this.handle, sync._parent, flags, timeout); 783 } 784 auto getSyncParameter()(scope ref WebGLSync sync, uint pname) { 785 return Any(WebGL2RenderingContextBase_getSyncParameter(this.handle, sync._parent, pname)); 786 } 787 auto createTransformFeedback()() { 788 return WebGL2RenderingContextBase_createTransformFeedback(this.handle); 789 } 790 void deleteTransformFeedback(T0)(scope auto ref Optional!(T0) tf) if (isTOrPointer!(T0, WebGLTransformFeedback)) { 791 WebGL2RenderingContextBase_deleteTransformFeedback(this.handle, !tf.empty, tf.front._parent); 792 } 793 auto isTransformFeedback(T0)(scope auto ref Optional!(T0) tf) if (isTOrPointer!(T0, WebGLTransformFeedback)) { 794 return WebGL2RenderingContextBase_isTransformFeedback(this.handle, !tf.empty, tf.front._parent); 795 } 796 void bindTransformFeedback(T1)(uint target, scope auto ref Optional!(T1) tf) if (isTOrPointer!(T1, WebGLTransformFeedback)) { 797 WebGL2RenderingContextBase_bindTransformFeedback(this.handle, target, !tf.empty, tf.front._parent); 798 } 799 void beginTransformFeedback()(uint primitiveMode) { 800 WebGL2RenderingContextBase_beginTransformFeedback(this.handle, primitiveMode); 801 } 802 void endTransformFeedback()() { 803 WebGL2RenderingContextBase_endTransformFeedback(this.handle); 804 } 805 void transformFeedbackVaryings()(scope ref WebGLProgram program, scope ref Sequence!(string) varyings, uint bufferMode) { 806 WebGL2RenderingContextBase_transformFeedbackVaryings(this.handle, program._parent, varyings.handle, bufferMode); 807 } 808 auto getTransformFeedbackVarying()(scope ref WebGLProgram program, uint index) { 809 return WebGL2RenderingContextBase_getTransformFeedbackVarying(this.handle, program._parent, index); 810 } 811 void pauseTransformFeedback()() { 812 WebGL2RenderingContextBase_pauseTransformFeedback(this.handle); 813 } 814 void resumeTransformFeedback()() { 815 WebGL2RenderingContextBase_resumeTransformFeedback(this.handle); 816 } 817 void bindBufferBase(T2)(uint target, uint index, scope auto ref Optional!(T2) buffer) if (isTOrPointer!(T2, WebGLBuffer)) { 818 WebGL2RenderingContextBase_bindBufferBase(this.handle, target, index, !buffer.empty, buffer.front._parent); 819 } 820 void bindBufferRange(T2)(uint target, uint index, scope auto ref Optional!(T2) buffer, int offset, int size) if (isTOrPointer!(T2, WebGLBuffer)) { 821 WebGL2RenderingContextBase_bindBufferRange(this.handle, target, index, !buffer.empty, buffer.front._parent, offset, size); 822 } 823 auto getIndexedParameter()(uint target, uint index) { 824 return Any(WebGL2RenderingContextBase_getIndexedParameter(this.handle, target, index)); 825 } 826 auto getUniformIndices()(scope ref WebGLProgram program, scope ref Sequence!(string) uniformNames) { 827 return WebGL2RenderingContextBase_getUniformIndices(this.handle, program._parent, uniformNames.handle); 828 } 829 auto getActiveUniforms()(scope ref WebGLProgram program, scope ref Sequence!(uint) uniformIndices, uint pname) { 830 return Any(WebGL2RenderingContextBase_getActiveUniforms(this.handle, program._parent, uniformIndices.handle, pname)); 831 } 832 auto getUniformBlockIndex()(scope ref WebGLProgram program, string uniformBlockName) { 833 return WebGL2RenderingContextBase_getUniformBlockIndex(this.handle, program._parent, uniformBlockName); 834 } 835 auto getActiveUniformBlockParameter()(scope ref WebGLProgram program, uint uniformBlockIndex, uint pname) { 836 return Any(WebGL2RenderingContextBase_getActiveUniformBlockParameter(this.handle, program._parent, uniformBlockIndex, pname)); 837 } 838 auto getActiveUniformBlockName()(scope ref WebGLProgram program, uint uniformBlockIndex) { 839 return WebGL2RenderingContextBase_getActiveUniformBlockName(this.handle, program._parent, uniformBlockIndex); 840 } 841 void uniformBlockBinding()(scope ref WebGLProgram program, uint uniformBlockIndex, uint uniformBlockBinding) { 842 WebGL2RenderingContextBase_uniformBlockBinding(this.handle, program._parent, uniformBlockIndex, uniformBlockBinding); 843 } 844 auto createVertexArray()() { 845 return WebGL2RenderingContextBase_createVertexArray(this.handle); 846 } 847 void deleteVertexArray(T0)(scope auto ref Optional!(T0) vertexArray) if (isTOrPointer!(T0, WebGLVertexArrayObject)) { 848 WebGL2RenderingContextBase_deleteVertexArray(this.handle, !vertexArray.empty, vertexArray.front._parent); 849 } 850 auto isVertexArray(T0)(scope auto ref Optional!(T0) vertexArray) if (isTOrPointer!(T0, WebGLVertexArrayObject)) { 851 return WebGL2RenderingContextBase_isVertexArray(this.handle, !vertexArray.empty, vertexArray.front._parent); 852 } 853 void bindVertexArray(T0)(scope auto ref Optional!(T0) array) if (isTOrPointer!(T0, WebGLVertexArrayObject)) { 854 WebGL2RenderingContextBase_bindVertexArray(this.handle, !array.empty, array.front._parent); 855 } 856 } 857 struct WebGLQuery { 858 nothrow: 859 spasm.bindings.webgl.WebGLObject _parent; 860 alias _parent this; 861 this(Handle h) { 862 _parent = .WebGLObject(h); 863 } 864 } 865 struct WebGLSampler { 866 nothrow: 867 spasm.bindings.webgl.WebGLObject _parent; 868 alias _parent this; 869 this(Handle h) { 870 _parent = .WebGLObject(h); 871 } 872 } 873 struct WebGLSync { 874 nothrow: 875 spasm.bindings.webgl.WebGLObject _parent; 876 alias _parent this; 877 this(Handle h) { 878 _parent = .WebGLObject(h); 879 } 880 } 881 struct WebGLTransformFeedback { 882 nothrow: 883 spasm.bindings.webgl.WebGLObject _parent; 884 alias _parent this; 885 this(Handle h) { 886 _parent = .WebGLObject(h); 887 } 888 } 889 struct WebGLVertexArrayObject { 890 nothrow: 891 spasm.bindings.webgl.WebGLObject _parent; 892 alias _parent this; 893 this(Handle h) { 894 _parent = .WebGLObject(h); 895 } 896 } 897 898 899 extern (C) void WebGL2RenderingContextBase_bufferData__uint_int_uint(Handle, uint, int, uint); 900 extern (C) void WebGL2RenderingContextBase_bufferData__uint_optional_Handle_uint(Handle, uint, bool, Handle, uint); 901 extern (C) void WebGL2RenderingContextBase_bufferData__uint_ArrayBufferView_uint(Handle, uint, scope ref ArrayBufferView, uint); 902 extern (C) void WebGL2RenderingContextBase_bufferSubData__uint_int_BufferDataSource(Handle, uint, int, scope ref BufferDataSource); 903 extern (C) void WebGL2RenderingContextBase_bufferData__uint_ArrayBufferView_uint_uint_uint(Handle, uint, scope ref ArrayBufferView, uint, uint, uint); 904 extern (C) void WebGL2RenderingContextBase_bufferData_0(Handle, uint, scope ref ArrayBufferView, uint, uint); 905 extern (C) void WebGL2RenderingContextBase_bufferSubData__uint_int_ArrayBufferView_uint_uint(Handle, uint, int, scope ref ArrayBufferView, uint, uint); 906 extern (C) void WebGL2RenderingContextBase_bufferSubData_0(Handle, uint, int, scope ref ArrayBufferView, uint); 907 extern (C) void WebGL2RenderingContextBase_copyBufferSubData(Handle, uint, uint, int, int, int); 908 extern (C) void WebGL2RenderingContextBase_getBufferSubData(Handle, uint, int, scope ref ArrayBufferView, uint, uint); 909 extern (C) void WebGL2RenderingContextBase_getBufferSubData_0(Handle, uint, int, scope ref ArrayBufferView, uint); 910 extern (C) void WebGL2RenderingContextBase_getBufferSubData_1(Handle, uint, int, scope ref ArrayBufferView); 911 extern (C) void WebGL2RenderingContextBase_blitFramebuffer(Handle, int, int, int, int, int, int, int, int, uint, uint); 912 extern (C) void WebGL2RenderingContextBase_framebufferTextureLayer(Handle, uint, uint, bool, Handle, int, int); 913 extern (C) void WebGL2RenderingContextBase_invalidateFramebuffer(Handle, uint, Handle); 914 extern (C) void WebGL2RenderingContextBase_invalidateSubFramebuffer(Handle, uint, Handle, int, int, int, int); 915 extern (C) void WebGL2RenderingContextBase_readBuffer(Handle, uint); 916 extern (C) Handle WebGL2RenderingContextBase_getInternalformatParameter(Handle, uint, uint, uint); 917 extern (C) void WebGL2RenderingContextBase_renderbufferStorageMultisample(Handle, uint, int, uint, int, int); 918 extern (C) void WebGL2RenderingContextBase_texStorage2D(Handle, uint, int, uint, int, int); 919 extern (C) void WebGL2RenderingContextBase_texStorage3D(Handle, uint, int, uint, int, int, int); 920 extern (C) void WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_optional_ArrayBufferView(Handle, uint, int, int, int, int, int, uint, uint, bool, scope ref ArrayBufferView); 921 extern (C) void WebGL2RenderingContextBase_texImage2D__uint_int_int_uint_uint_TexImageSource(Handle, uint, int, int, uint, uint, scope ref TexImageSource); 922 extern (C) void WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_optional_ArrayBufferView(Handle, uint, int, int, int, int, int, uint, uint, bool, scope ref ArrayBufferView); 923 extern (C) void WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_uint_uint_TexImageSource(Handle, uint, int, int, int, uint, uint, scope ref TexImageSource); 924 extern (C) void WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_int(Handle, uint, int, int, int, int, int, uint, uint, int); 925 extern (C) void WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_TexImageSource(Handle, uint, int, int, int, int, int, uint, uint, scope ref TexImageSource); 926 extern (C) void WebGL2RenderingContextBase_texImage2D__uint_int_int_int_int_int_uint_uint_ArrayBufferView_uint(Handle, uint, int, int, int, int, int, uint, uint, scope ref ArrayBufferView, uint); 927 extern (C) void WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_int(Handle, uint, int, int, int, int, int, int, uint, uint, int); 928 extern (C) void WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_TexImageSource(Handle, uint, int, int, int, int, int, int, uint, uint, scope ref TexImageSource); 929 extern (C) void WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_optional_ArrayBufferView(Handle, uint, int, int, int, int, int, int, uint, uint, bool, scope ref ArrayBufferView); 930 extern (C) void WebGL2RenderingContextBase_texImage3D__uint_int_int_int_int_int_int_uint_uint_ArrayBufferView_uint(Handle, uint, int, int, int, int, int, int, uint, uint, scope ref ArrayBufferView, uint); 931 extern (C) void WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_int(Handle, uint, int, int, int, int, int, uint, uint, int); 932 extern (C) void WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_TexImageSource(Handle, uint, int, int, int, int, int, uint, uint, scope ref TexImageSource); 933 extern (C) void WebGL2RenderingContextBase_texSubImage2D__uint_int_int_int_int_int_uint_uint_ArrayBufferView_uint(Handle, uint, int, int, int, int, int, uint, uint, scope ref ArrayBufferView, uint); 934 extern (C) void WebGL2RenderingContextBase_texSubImage3D__uint_int_int_int_int_int_int_int_uint_uint_int(Handle, uint, int, int, int, int, int, int, int, uint, uint, int); 935 extern (C) void WebGL2RenderingContextBase_texSubImage3D__uint_int_int_int_int_int_int_int_uint_uint_TexImageSource(Handle, uint, int, int, int, int, int, int, int, uint, uint, scope ref TexImageSource); 936 extern (C) void WebGL2RenderingContextBase_texSubImage3D__uint_int_int_int_int_int_int_int_uint_uint_optional_ArrayBufferView_uint(Handle, uint, int, int, int, int, int, int, int, uint, uint, bool, scope ref ArrayBufferView, uint); 937 extern (C) void WebGL2RenderingContextBase_texSubImage3D_0(Handle, uint, int, int, int, int, int, int, int, uint, uint, bool, scope ref ArrayBufferView); 938 extern (C) void WebGL2RenderingContextBase_copyTexSubImage3D(Handle, uint, int, int, int, int, int, int, int, int); 939 extern (C) void WebGL2RenderingContextBase_compressedTexImage2D__uint_int_uint_int_int_int_int(Handle, uint, int, uint, int, int, int, int); 940 extern (C) void WebGL2RenderingContextBase_compressedTexImage2D__uint_int_uint_int_int_int_ArrayBufferView_uint_uint(Handle, uint, int, uint, int, int, int, scope ref ArrayBufferView, uint, uint); 941 extern (C) void WebGL2RenderingContextBase_compressedTexImage2D_0(Handle, uint, int, uint, int, int, int, scope ref ArrayBufferView, uint); 942 extern (C) void WebGL2RenderingContextBase_compressedTexImage2D_1(Handle, uint, int, uint, int, int, int, scope ref ArrayBufferView); 943 extern (C) void WebGL2RenderingContextBase_compressedTexImage3D__uint_int_uint_int_int_int_int_int(Handle, uint, int, uint, int, int, int, int, int); 944 extern (C) void WebGL2RenderingContextBase_compressedTexImage3D__uint_int_uint_int_int_int_int_ArrayBufferView_uint_uint(Handle, uint, int, uint, int, int, int, int, scope ref ArrayBufferView, uint, uint); 945 extern (C) void WebGL2RenderingContextBase_compressedTexImage3D_0(Handle, uint, int, uint, int, int, int, int, scope ref ArrayBufferView, uint); 946 extern (C) void WebGL2RenderingContextBase_compressedTexImage3D_1(Handle, uint, int, uint, int, int, int, int, scope ref ArrayBufferView); 947 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage2D__uint_int_int_int_int_int_uint_int(Handle, uint, int, int, int, int, int, uint, int); 948 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage2D__uint_int_int_int_int_int_uint_ArrayBufferView_uint_uint(Handle, uint, int, int, int, int, int, uint, scope ref ArrayBufferView, uint, uint); 949 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage2D_0(Handle, uint, int, int, int, int, int, uint, scope ref ArrayBufferView, uint); 950 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage2D_1(Handle, uint, int, int, int, int, int, uint, scope ref ArrayBufferView); 951 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage3D__uint_int_int_int_int_int_int_int_uint_int(Handle, uint, int, int, int, int, int, int, int, uint, int); 952 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage3D__uint_int_int_int_int_int_int_int_uint_ArrayBufferView_uint_uint(Handle, uint, int, int, int, int, int, int, int, uint, scope ref ArrayBufferView, uint, uint); 953 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage3D_0(Handle, uint, int, int, int, int, int, int, int, uint, scope ref ArrayBufferView, uint); 954 extern (C) void WebGL2RenderingContextBase_compressedTexSubImage3D_1(Handle, uint, int, int, int, int, int, int, int, uint, scope ref ArrayBufferView); 955 extern (C) int WebGL2RenderingContextBase_getFragDataLocation(Handle, Handle, string); 956 extern (C) void WebGL2RenderingContextBase_uniform1ui(Handle, bool, Handle, uint); 957 extern (C) void WebGL2RenderingContextBase_uniform2ui(Handle, bool, Handle, uint, uint); 958 extern (C) void WebGL2RenderingContextBase_uniform3ui(Handle, bool, Handle, uint, uint, uint); 959 extern (C) void WebGL2RenderingContextBase_uniform4ui(Handle, bool, Handle, uint, uint, uint, uint); 960 extern (C) void WebGL2RenderingContextBase_uniform1fv(Handle, bool, Handle, scope ref Float32List, uint, uint); 961 extern (C) void WebGL2RenderingContextBase_uniform1fv_0(Handle, bool, Handle, scope ref Float32List, uint); 962 extern (C) void WebGL2RenderingContextBase_uniform1fv_1(Handle, bool, Handle, scope ref Float32List); 963 extern (C) void WebGL2RenderingContextBase_uniform2fv(Handle, bool, Handle, scope ref Float32List, uint, uint); 964 extern (C) void WebGL2RenderingContextBase_uniform2fv_0(Handle, bool, Handle, scope ref Float32List, uint); 965 extern (C) void WebGL2RenderingContextBase_uniform2fv_1(Handle, bool, Handle, scope ref Float32List); 966 extern (C) void WebGL2RenderingContextBase_uniform3fv(Handle, bool, Handle, scope ref Float32List, uint, uint); 967 extern (C) void WebGL2RenderingContextBase_uniform3fv_0(Handle, bool, Handle, scope ref Float32List, uint); 968 extern (C) void WebGL2RenderingContextBase_uniform3fv_1(Handle, bool, Handle, scope ref Float32List); 969 extern (C) void WebGL2RenderingContextBase_uniform4fv(Handle, bool, Handle, scope ref Float32List, uint, uint); 970 extern (C) void WebGL2RenderingContextBase_uniform4fv_0(Handle, bool, Handle, scope ref Float32List, uint); 971 extern (C) void WebGL2RenderingContextBase_uniform4fv_1(Handle, bool, Handle, scope ref Float32List); 972 extern (C) void WebGL2RenderingContextBase_uniform1iv(Handle, bool, Handle, scope ref Int32List, uint, uint); 973 extern (C) void WebGL2RenderingContextBase_uniform1iv_0(Handle, bool, Handle, scope ref Int32List, uint); 974 extern (C) void WebGL2RenderingContextBase_uniform1iv_1(Handle, bool, Handle, scope ref Int32List); 975 extern (C) void WebGL2RenderingContextBase_uniform2iv(Handle, bool, Handle, scope ref Int32List, uint, uint); 976 extern (C) void WebGL2RenderingContextBase_uniform2iv_0(Handle, bool, Handle, scope ref Int32List, uint); 977 extern (C) void WebGL2RenderingContextBase_uniform2iv_1(Handle, bool, Handle, scope ref Int32List); 978 extern (C) void WebGL2RenderingContextBase_uniform3iv(Handle, bool, Handle, scope ref Int32List, uint, uint); 979 extern (C) void WebGL2RenderingContextBase_uniform3iv_0(Handle, bool, Handle, scope ref Int32List, uint); 980 extern (C) void WebGL2RenderingContextBase_uniform3iv_1(Handle, bool, Handle, scope ref Int32List); 981 extern (C) void WebGL2RenderingContextBase_uniform4iv(Handle, bool, Handle, scope ref Int32List, uint, uint); 982 extern (C) void WebGL2RenderingContextBase_uniform4iv_0(Handle, bool, Handle, scope ref Int32List, uint); 983 extern (C) void WebGL2RenderingContextBase_uniform4iv_1(Handle, bool, Handle, scope ref Int32List); 984 extern (C) void WebGL2RenderingContextBase_uniform1uiv(Handle, bool, Handle, scope ref Uint32List, uint, uint); 985 extern (C) void WebGL2RenderingContextBase_uniform1uiv_0(Handle, bool, Handle, scope ref Uint32List, uint); 986 extern (C) void WebGL2RenderingContextBase_uniform1uiv_1(Handle, bool, Handle, scope ref Uint32List); 987 extern (C) void WebGL2RenderingContextBase_uniform2uiv(Handle, bool, Handle, scope ref Uint32List, uint, uint); 988 extern (C) void WebGL2RenderingContextBase_uniform2uiv_0(Handle, bool, Handle, scope ref Uint32List, uint); 989 extern (C) void WebGL2RenderingContextBase_uniform2uiv_1(Handle, bool, Handle, scope ref Uint32List); 990 extern (C) void WebGL2RenderingContextBase_uniform3uiv(Handle, bool, Handle, scope ref Uint32List, uint, uint); 991 extern (C) void WebGL2RenderingContextBase_uniform3uiv_0(Handle, bool, Handle, scope ref Uint32List, uint); 992 extern (C) void WebGL2RenderingContextBase_uniform3uiv_1(Handle, bool, Handle, scope ref Uint32List); 993 extern (C) void WebGL2RenderingContextBase_uniform4uiv(Handle, bool, Handle, scope ref Uint32List, uint, uint); 994 extern (C) void WebGL2RenderingContextBase_uniform4uiv_0(Handle, bool, Handle, scope ref Uint32List, uint); 995 extern (C) void WebGL2RenderingContextBase_uniform4uiv_1(Handle, bool, Handle, scope ref Uint32List); 996 extern (C) void WebGL2RenderingContextBase_uniformMatrix2fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 997 extern (C) void WebGL2RenderingContextBase_uniformMatrix2fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 998 extern (C) void WebGL2RenderingContextBase_uniformMatrix2fv_1(Handle, bool, Handle, bool, scope ref Float32List); 999 extern (C) void WebGL2RenderingContextBase_uniformMatrix3x2fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1000 extern (C) void WebGL2RenderingContextBase_uniformMatrix3x2fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1001 extern (C) void WebGL2RenderingContextBase_uniformMatrix3x2fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1002 extern (C) void WebGL2RenderingContextBase_uniformMatrix4x2fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1003 extern (C) void WebGL2RenderingContextBase_uniformMatrix4x2fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1004 extern (C) void WebGL2RenderingContextBase_uniformMatrix4x2fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1005 extern (C) void WebGL2RenderingContextBase_uniformMatrix2x3fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1006 extern (C) void WebGL2RenderingContextBase_uniformMatrix2x3fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1007 extern (C) void WebGL2RenderingContextBase_uniformMatrix2x3fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1008 extern (C) void WebGL2RenderingContextBase_uniformMatrix3fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1009 extern (C) void WebGL2RenderingContextBase_uniformMatrix3fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1010 extern (C) void WebGL2RenderingContextBase_uniformMatrix3fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1011 extern (C) void WebGL2RenderingContextBase_uniformMatrix4x3fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1012 extern (C) void WebGL2RenderingContextBase_uniformMatrix4x3fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1013 extern (C) void WebGL2RenderingContextBase_uniformMatrix4x3fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1014 extern (C) void WebGL2RenderingContextBase_uniformMatrix2x4fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1015 extern (C) void WebGL2RenderingContextBase_uniformMatrix2x4fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1016 extern (C) void WebGL2RenderingContextBase_uniformMatrix2x4fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1017 extern (C) void WebGL2RenderingContextBase_uniformMatrix3x4fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1018 extern (C) void WebGL2RenderingContextBase_uniformMatrix3x4fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1019 extern (C) void WebGL2RenderingContextBase_uniformMatrix3x4fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1020 extern (C) void WebGL2RenderingContextBase_uniformMatrix4fv(Handle, bool, Handle, bool, scope ref Float32List, uint, uint); 1021 extern (C) void WebGL2RenderingContextBase_uniformMatrix4fv_0(Handle, bool, Handle, bool, scope ref Float32List, uint); 1022 extern (C) void WebGL2RenderingContextBase_uniformMatrix4fv_1(Handle, bool, Handle, bool, scope ref Float32List); 1023 extern (C) void WebGL2RenderingContextBase_vertexAttribI4i(Handle, uint, int, int, int, int); 1024 extern (C) void WebGL2RenderingContextBase_vertexAttribI4iv(Handle, uint, scope ref Int32List); 1025 extern (C) void WebGL2RenderingContextBase_vertexAttribI4ui(Handle, uint, uint, uint, uint, uint); 1026 extern (C) void WebGL2RenderingContextBase_vertexAttribI4uiv(Handle, uint, scope ref Uint32List); 1027 extern (C) void WebGL2RenderingContextBase_vertexAttribIPointer(Handle, uint, int, uint, int, int); 1028 extern (C) void WebGL2RenderingContextBase_vertexAttribDivisor(Handle, uint, uint); 1029 extern (C) void WebGL2RenderingContextBase_drawArraysInstanced(Handle, uint, int, int, int); 1030 extern (C) void WebGL2RenderingContextBase_drawElementsInstanced(Handle, uint, int, uint, int, int); 1031 extern (C) void WebGL2RenderingContextBase_drawRangeElements(Handle, uint, uint, uint, int, uint, int); 1032 extern (C) void WebGL2RenderingContextBase_readPixels__int_int_int_int_uint_uint_optional_ArrayBufferView(Handle, int, int, int, int, uint, uint, bool, scope ref ArrayBufferView); 1033 extern (C) void WebGL2RenderingContextBase_readPixels__int_int_int_int_uint_uint_int(Handle, int, int, int, int, uint, uint, int); 1034 extern (C) void WebGL2RenderingContextBase_readPixels__int_int_int_int_uint_uint_ArrayBufferView_uint(Handle, int, int, int, int, uint, uint, scope ref ArrayBufferView, uint); 1035 extern (C) void WebGL2RenderingContextBase_drawBuffers(Handle, Handle); 1036 extern (C) void WebGL2RenderingContextBase_clearBufferfv(Handle, uint, int, scope ref Float32List, uint); 1037 extern (C) void WebGL2RenderingContextBase_clearBufferfv_0(Handle, uint, int, scope ref Float32List); 1038 extern (C) void WebGL2RenderingContextBase_clearBufferiv(Handle, uint, int, scope ref Int32List, uint); 1039 extern (C) void WebGL2RenderingContextBase_clearBufferiv_0(Handle, uint, int, scope ref Int32List); 1040 extern (C) void WebGL2RenderingContextBase_clearBufferuiv(Handle, uint, int, scope ref Uint32List, uint); 1041 extern (C) void WebGL2RenderingContextBase_clearBufferuiv_0(Handle, uint, int, scope ref Uint32List); 1042 extern (C) void WebGL2RenderingContextBase_clearBufferfi(Handle, uint, int, float, int); 1043 extern (C) Optional!(WebGLQuery) WebGL2RenderingContextBase_createQuery(Handle); 1044 extern (C) void WebGL2RenderingContextBase_deleteQuery(Handle, bool, Handle); 1045 extern (C) bool WebGL2RenderingContextBase_isQuery(Handle, bool, Handle); 1046 extern (C) void WebGL2RenderingContextBase_beginQuery(Handle, uint, Handle); 1047 extern (C) void WebGL2RenderingContextBase_endQuery(Handle, uint); 1048 extern (C) Optional!(WebGLQuery) WebGL2RenderingContextBase_getQuery(Handle, uint, uint); 1049 extern (C) Handle WebGL2RenderingContextBase_getQueryParameter(Handle, Handle, uint); 1050 extern (C) Optional!(WebGLSampler) WebGL2RenderingContextBase_createSampler(Handle); 1051 extern (C) void WebGL2RenderingContextBase_deleteSampler(Handle, bool, Handle); 1052 extern (C) bool WebGL2RenderingContextBase_isSampler(Handle, bool, Handle); 1053 extern (C) void WebGL2RenderingContextBase_bindSampler(Handle, uint, bool, Handle); 1054 extern (C) void WebGL2RenderingContextBase_samplerParameteri(Handle, Handle, uint, int); 1055 extern (C) void WebGL2RenderingContextBase_samplerParameterf(Handle, Handle, uint, float); 1056 extern (C) Handle WebGL2RenderingContextBase_getSamplerParameter(Handle, Handle, uint); 1057 extern (C) Optional!(WebGLSync) WebGL2RenderingContextBase_fenceSync(Handle, uint, uint); 1058 extern (C) bool WebGL2RenderingContextBase_isSync(Handle, bool, Handle); 1059 extern (C) void WebGL2RenderingContextBase_deleteSync(Handle, bool, Handle); 1060 extern (C) uint WebGL2RenderingContextBase_clientWaitSync(Handle, Handle, uint, uint); 1061 extern (C) void WebGL2RenderingContextBase_waitSync(Handle, Handle, uint, int); 1062 extern (C) Handle WebGL2RenderingContextBase_getSyncParameter(Handle, Handle, uint); 1063 extern (C) Optional!(WebGLTransformFeedback) WebGL2RenderingContextBase_createTransformFeedback(Handle); 1064 extern (C) void WebGL2RenderingContextBase_deleteTransformFeedback(Handle, bool, Handle); 1065 extern (C) bool WebGL2RenderingContextBase_isTransformFeedback(Handle, bool, Handle); 1066 extern (C) void WebGL2RenderingContextBase_bindTransformFeedback(Handle, uint, bool, Handle); 1067 extern (C) void WebGL2RenderingContextBase_beginTransformFeedback(Handle, uint); 1068 extern (C) void WebGL2RenderingContextBase_endTransformFeedback(Handle); 1069 extern (C) void WebGL2RenderingContextBase_transformFeedbackVaryings(Handle, Handle, Handle, uint); 1070 extern (C) Optional!(WebGLActiveInfo) WebGL2RenderingContextBase_getTransformFeedbackVarying(Handle, Handle, uint); 1071 extern (C) void WebGL2RenderingContextBase_pauseTransformFeedback(Handle); 1072 extern (C) void WebGL2RenderingContextBase_resumeTransformFeedback(Handle); 1073 extern (C) void WebGL2RenderingContextBase_bindBufferBase(Handle, uint, uint, bool, Handle); 1074 extern (C) void WebGL2RenderingContextBase_bindBufferRange(Handle, uint, uint, bool, Handle, int, int); 1075 extern (C) Handle WebGL2RenderingContextBase_getIndexedParameter(Handle, uint, uint); 1076 extern (C) Optional!(Sequence!(uint)) WebGL2RenderingContextBase_getUniformIndices(Handle, Handle, Handle); 1077 extern (C) Handle WebGL2RenderingContextBase_getActiveUniforms(Handle, Handle, Handle, uint); 1078 extern (C) uint WebGL2RenderingContextBase_getUniformBlockIndex(Handle, Handle, string); 1079 extern (C) Handle WebGL2RenderingContextBase_getActiveUniformBlockParameter(Handle, Handle, uint, uint); 1080 extern (C) Optional!(string) WebGL2RenderingContextBase_getActiveUniformBlockName(Handle, Handle, uint); 1081 extern (C) void WebGL2RenderingContextBase_uniformBlockBinding(Handle, Handle, uint, uint); 1082 extern (C) Optional!(WebGLVertexArrayObject) WebGL2RenderingContextBase_createVertexArray(Handle); 1083 extern (C) void WebGL2RenderingContextBase_deleteVertexArray(Handle, bool, Handle); 1084 extern (C) bool WebGL2RenderingContextBase_isVertexArray(Handle, bool, Handle); 1085 extern (C) void WebGL2RenderingContextBase_bindVertexArray(Handle, bool, Handle);