WebGL2RenderingContextBase.uniform1uiv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform1uiv(Optional!(T0) location, Uint32List data, uint srcOffset, uint srcLength)
  2. void uniform1uiv(Optional!(T0) location, Uint32List data, uint srcOffset)
  3. void uniform1uiv(Optional!(T0) location, Uint32List data)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform1uiv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Uint32List data
    )

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