WebGL2RenderingContextBase.uniform4ui

Undocumented in source. Be warned that the author may not have intended to support it.
struct WebGL2RenderingContextBase
nothrow
void
uniform4ui
(
T0
)
(
scope auto ref Optional!(T0) location
,
uint v0
,
uint v1
,
uint v2
,
uint v3
)

Meta