WebGL2RenderingContextBase.uniform4iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform4iv(Optional!(T0) location, Int32List data, uint srcOffset, uint srcLength)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform4iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Int32List data
    ,,)
  2. void uniform4iv(Optional!(T0) location, Int32List data, uint srcOffset)
  3. void uniform4iv(Optional!(T0) location, Int32List data)

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