WebGL2RenderingContextBase.uniform4fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform4fv(Optional!(T0) location, Float32List data, uint srcOffset, uint srcLength)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform4fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Float32List data
    ,,)
  2. void uniform4fv(Optional!(T0) location, Float32List data, uint srcOffset)
  3. void uniform4fv(Optional!(T0) location, Float32List data)

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