spasm v0.2.0-beta.8 (2020-09-12T08:27:15Z)
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WebGL2RenderingContextBase.UNSIGNED_INT_SAMPLER_2D
spasm
bindings
webgl2
WebGL2RenderingContextBase
Undocumented in source.
struct
WebGL2RenderingContextBase
nothrow
enum
uint
UNSIGNED_INT_SAMPLER_2D
;
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Source
See Implementation
spasm
bindings
webgl2
WebGL2RenderingContextBase
constructors
this
functions
beginQuery
beginTransformFeedback
bindBufferBase
bindBufferRange
bindSampler
bindTransformFeedback
bindVertexArray
blitFramebuffer
bufferData
bufferSubData
clearBufferfi
clearBufferfv
clearBufferiv
clearBufferuiv
clientWaitSync
compressedTexImage2D
compressedTexImage3D
compressedTexSubImage2D
compressedTexSubImage3D
copyBufferSubData
copyTexSubImage3D
createQuery
createSampler
createTransformFeedback
createVertexArray
deleteQuery
deleteSampler
deleteSync
deleteTransformFeedback
deleteVertexArray
drawArraysInstanced
drawBuffers
drawElementsInstanced
drawRangeElements
endQuery
endTransformFeedback
fenceSync
framebufferTextureLayer
getActiveUniformBlockName
getActiveUniformBlockParameter
getActiveUniforms
getBufferSubData
getFragDataLocation
getIndexedParameter
getInternalformatParameter
getQuery
getQueryParameter
getSamplerParameter
getSyncParameter
getTransformFeedbackVarying
getUniformBlockIndex
getUniformIndices
invalidateFramebuffer
invalidateSubFramebuffer
isQuery
isSampler
isSync
isTransformFeedback
isVertexArray
pauseTransformFeedback
readBuffer
readPixels
renderbufferStorageMultisample
resumeTransformFeedback
samplerParameterf
samplerParameteri
texImage2D
texImage3D
texStorage2D
texStorage3D
texSubImage2D
texSubImage3D
transformFeedbackVaryings
uniform1fv
uniform1iv
uniform1ui
uniform1uiv
uniform2fv
uniform2iv
uniform2ui
uniform2uiv
uniform3fv
uniform3iv
uniform3ui
uniform3uiv
uniform4fv
uniform4iv
uniform4ui
uniform4uiv
uniformBlockBinding
uniformMatrix2fv
uniformMatrix2x3fv
uniformMatrix2x4fv
uniformMatrix3fv
uniformMatrix3x2fv
uniformMatrix3x4fv
uniformMatrix4fv
uniformMatrix4x2fv
uniformMatrix4x3fv
vertexAttribDivisor
vertexAttribI4i
vertexAttribI4iv
vertexAttribI4ui
vertexAttribI4uiv
vertexAttribIPointer
waitSync
variables
ACTIVE_UNIFORM_BLOCKS
ALREADY_SIGNALED
ANY_SAMPLES_PASSED
ANY_SAMPLES_PASSED_CONSERVATIVE
COLOR
COLOR_ATTACHMENT1
COLOR_ATTACHMENT10
COLOR_ATTACHMENT11
COLOR_ATTACHMENT12
COLOR_ATTACHMENT13
COLOR_ATTACHMENT14
COLOR_ATTACHMENT15
COLOR_ATTACHMENT2
COLOR_ATTACHMENT3
COLOR_ATTACHMENT4
COLOR_ATTACHMENT5
COLOR_ATTACHMENT6
COLOR_ATTACHMENT7
COLOR_ATTACHMENT8
COLOR_ATTACHMENT9
COMPARE_REF_TO_TEXTURE
CONDITION_SATISFIED
COPY_READ_BUFFER
COPY_READ_BUFFER_BINDING
COPY_WRITE_BUFFER
COPY_WRITE_BUFFER_BINDING
CURRENT_QUERY
DEPTH
DEPTH24_STENCIL8
DEPTH32F_STENCIL8
DEPTH_COMPONENT24
DEPTH_COMPONENT32F
DEPTH_STENCIL
DEPTH_STENCIL_ATTACHMENT
DRAW_BUFFER0
DRAW_BUFFER1
DRAW_BUFFER10
DRAW_BUFFER11
DRAW_BUFFER12
DRAW_BUFFER13
DRAW_BUFFER14
DRAW_BUFFER15
DRAW_BUFFER2
DRAW_BUFFER3
DRAW_BUFFER4
DRAW_BUFFER5
DRAW_BUFFER6
DRAW_BUFFER7
DRAW_BUFFER8
DRAW_BUFFER9
DRAW_FRAMEBUFFER
DRAW_FRAMEBUFFER_BINDING
DYNAMIC_COPY
DYNAMIC_READ
FLOAT_32_UNSIGNED_INT_24_8_REV
FLOAT_MAT2x3
FLOAT_MAT2x4
FLOAT_MAT3x2
FLOAT_MAT3x4
FLOAT_MAT4x2
FLOAT_MAT4x3
FRAGMENT_SHADER_DERIVATIVE_HINT
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
FRAMEBUFFER_ATTACHMENT_RED_SIZE
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER
FRAMEBUFFER_DEFAULT
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
HALF_FLOAT
INTERLEAVED_ATTRIBS
INT_2_10_10_10_REV
INT_SAMPLER_2D
INT_SAMPLER_2D_ARRAY
INT_SAMPLER_3D
INT_SAMPLER_CUBE
INVALID_INDEX
MAX
MAX_3D_TEXTURE_SIZE
MAX_ARRAY_TEXTURE_LAYERS
MAX_CLIENT_WAIT_TIMEOUT_WEBGL
MAX_COLOR_ATTACHMENTS
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
MAX_COMBINED_UNIFORM_BLOCKS
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
MAX_DRAW_BUFFERS
MAX_ELEMENTS_INDICES
MAX_ELEMENTS_VERTICES
MAX_ELEMENT_INDEX
MAX_FRAGMENT_INPUT_COMPONENTS
MAX_FRAGMENT_UNIFORM_BLOCKS
MAX_FRAGMENT_UNIFORM_COMPONENTS
MAX_PROGRAM_TEXEL_OFFSET
MAX_SAMPLES
MAX_SERVER_WAIT_TIMEOUT
MAX_TEXTURE_LOD_BIAS
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
MAX_UNIFORM_BLOCK_SIZE
MAX_UNIFORM_BUFFER_BINDINGS
MAX_VARYING_COMPONENTS
MAX_VERTEX_OUTPUT_COMPONENTS
MAX_VERTEX_UNIFORM_BLOCKS
MAX_VERTEX_UNIFORM_COMPONENTS
MIN
MIN_PROGRAM_TEXEL_OFFSET
OBJECT_TYPE
PACK_ROW_LENGTH
PACK_SKIP_PIXELS
PACK_SKIP_ROWS
PIXEL_PACK_BUFFER
PIXEL_PACK_BUFFER_BINDING
PIXEL_UNPACK_BUFFER
PIXEL_UNPACK_BUFFER_BINDING
QUERY_RESULT
QUERY_RESULT_AVAILABLE
R11F_G11F_B10F
R16F
R16I
R16UI
R32F
R32I
R32UI
R8
R8I
R8UI
R8_SNORM
RASTERIZER_DISCARD
READ_BUFFER
READ_FRAMEBUFFER
READ_FRAMEBUFFER_BINDING
RED
RED_INTEGER
RENDERBUFFER_SAMPLES
RG
RG16F
RG16I
RG16UI
RG32F
RG32I
RG32UI
RG8
RG8I
RG8UI
RG8_SNORM
RGB10_A2
RGB10_A2UI
RGB16F
RGB16I
RGB16UI
RGB32F
RGB32I
RGB32UI
RGB8
RGB8I
RGB8UI
RGB8_SNORM
RGB9_E5
RGBA16F
RGBA16I
RGBA16UI
RGBA32F
RGBA32I
RGBA32UI
RGBA8
RGBA8I
RGBA8UI
RGBA8_SNORM
RGBA_INTEGER
RGB_INTEGER
RG_INTEGER
SAMPLER_2D_ARRAY
SAMPLER_2D_ARRAY_SHADOW
SAMPLER_2D_SHADOW
SAMPLER_3D
SAMPLER_BINDING
SAMPLER_CUBE_SHADOW
SEPARATE_ATTRIBS
SIGNALED
SIGNED_NORMALIZED
SRGB
SRGB8
SRGB8_ALPHA8
STATIC_COPY
STATIC_READ
STENCIL
STREAM_COPY
STREAM_READ
SYNC_CONDITION
SYNC_FENCE
SYNC_FLAGS
SYNC_FLUSH_COMMANDS_BIT
SYNC_GPU_COMMANDS_COMPLETE
SYNC_STATUS
TEXTURE_2D_ARRAY
TEXTURE_3D
TEXTURE_BASE_LEVEL
TEXTURE_BINDING_2D_ARRAY
TEXTURE_BINDING_3D
TEXTURE_COMPARE_FUNC
TEXTURE_COMPARE_MODE
TEXTURE_IMMUTABLE_FORMAT
TEXTURE_IMMUTABLE_LEVELS
TEXTURE_MAX_LEVEL
TEXTURE_MAX_LOD
TEXTURE_MIN_LOD
TEXTURE_WRAP_R
TIMEOUT_EXPIRED
TIMEOUT_IGNORED
TRANSFORM_FEEDBACK
TRANSFORM_FEEDBACK_ACTIVE
TRANSFORM_FEEDBACK_BINDING
TRANSFORM_FEEDBACK_BUFFER
TRANSFORM_FEEDBACK_BUFFER_BINDING
TRANSFORM_FEEDBACK_BUFFER_MODE
TRANSFORM_FEEDBACK_BUFFER_SIZE
TRANSFORM_FEEDBACK_BUFFER_START
TRANSFORM_FEEDBACK_PAUSED
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
TRANSFORM_FEEDBACK_VARYINGS
UNIFORM_ARRAY_STRIDE
UNIFORM_BLOCK_ACTIVE_UNIFORMS
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
UNIFORM_BLOCK_BINDING
UNIFORM_BLOCK_DATA_SIZE
UNIFORM_BLOCK_INDEX
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
UNIFORM_BUFFER
UNIFORM_BUFFER_BINDING
UNIFORM_BUFFER_OFFSET_ALIGNMENT
UNIFORM_BUFFER_SIZE
UNIFORM_BUFFER_START
UNIFORM_IS_ROW_MAJOR
UNIFORM_MATRIX_STRIDE
UNIFORM_OFFSET
UNIFORM_SIZE
UNIFORM_TYPE
UNPACK_IMAGE_HEIGHT
UNPACK_ROW_LENGTH
UNPACK_SKIP_IMAGES
UNPACK_SKIP_PIXELS
UNPACK_SKIP_ROWS
UNSIGNALED
UNSIGNED_INT_10F_11F_11F_REV
UNSIGNED_INT_24_8
UNSIGNED_INT_2_10_10_10_REV
UNSIGNED_INT_5_9_9_9_REV
UNSIGNED_INT_SAMPLER_2D
UNSIGNED_INT_SAMPLER_2D_ARRAY
UNSIGNED_INT_SAMPLER_3D
UNSIGNED_INT_SAMPLER_CUBE
UNSIGNED_INT_VEC2
UNSIGNED_INT_VEC3
UNSIGNED_INT_VEC4
UNSIGNED_NORMALIZED
VERTEX_ARRAY_BINDING
VERTEX_ATTRIB_ARRAY_DIVISOR
VERTEX_ATTRIB_ARRAY_INTEGER
WAIT_FAILED
handle