WebGL2RenderingContextBase.uniform4uiv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform4uiv(Optional!(T0) location, Uint32List data, uint srcOffset, uint srcLength)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform4uiv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Uint32List data
    ,,)
  2. void uniform4uiv(Optional!(T0) location, Uint32List data, uint srcOffset)
  3. void uniform4uiv(Optional!(T0) location, Uint32List data)

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