WebGL2RenderingContextBase_uniformMatrix2x3fv_0

Undocumented in source but is binding to C. You might be able to learn more by searching the web for its name.
@safe nothrow extern (C)
void
WebGL2RenderingContextBase_uniformMatrix2x3fv_0
(,
bool
,,
bool
,
scope ref Float32List
,
uint
)

Meta