WebGL2RenderingContextBase.uniformMatrix3x4fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix3x4fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset, uint srcLength)
  2. void uniformMatrix3x4fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniformMatrix3x4fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Float32List data
    ,)
  3. void uniformMatrix3x4fv(Optional!(T0) location, bool transpose, Float32List data)

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