WebGL2RenderingContextBase.uniformMatrix4fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix4fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset, uint srcLength)
  2. void uniformMatrix4fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset)
  3. void uniformMatrix4fv(Optional!(T0) location, bool transpose, Float32List data)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniformMatrix4fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Float32List data
    )

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