WebGL2RenderingContextBase.uniform1fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform1fv(Optional!(T0) location, Float32List data, uint srcOffset, uint srcLength)
  2. void uniform1fv(Optional!(T0) location, Float32List data, uint srcOffset)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform1fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Float32List data
    ,)
  3. void uniform1fv(Optional!(T0) location, Float32List data)

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