WebGL2RenderingContextBase.uniform3iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform3iv(Optional!(T0) location, Int32List data, uint srcOffset, uint srcLength)
  2. void uniform3iv(Optional!(T0) location, Int32List data, uint srcOffset)
  3. void uniform3iv(Optional!(T0) location, Int32List data)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform3iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Int32List data
    )

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