WebGL2RenderingContextBase.uniform1iv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform1iv(Optional!(T0) location, Int32List data, uint srcOffset, uint srcLength)
  2. void uniform1iv(Optional!(T0) location, Int32List data, uint srcOffset)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform1iv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Int32List data
    ,)
  3. void uniform1iv(Optional!(T0) location, Int32List data)

Meta