WebGL2RenderingContextBase.uniform3uiv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniform3uiv(Optional!(T0) location, Uint32List data, uint srcOffset, uint srcLength)
  2. void uniform3uiv(Optional!(T0) location, Uint32List data, uint srcOffset)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniform3uiv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,
    scope ref Uint32List data
    ,)
  3. void uniform3uiv(Optional!(T0) location, Uint32List data)

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