WebGL2RenderingContextBase.uniformMatrix4x3fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix4x3fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset, uint srcLength)
  2. void uniformMatrix4x3fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniformMatrix4x3fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Float32List data
    ,)
  3. void uniformMatrix4x3fv(Optional!(T0) location, bool transpose, Float32List data)

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