WebGL2RenderingContextBase.uniformMatrix2fv

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void uniformMatrix2fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset, uint srcLength)
  2. void uniformMatrix2fv(Optional!(T0) location, bool transpose, Float32List data, uint srcOffset)
    struct WebGL2RenderingContextBase
    nothrow
    void
    uniformMatrix2fv
    (
    T0
    )
    (
    scope auto ref Optional!(T0) location
    ,,
    scope ref Float32List data
    ,)
  3. void uniformMatrix2fv(Optional!(T0) location, bool transpose, Float32List data)

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